
Breakneck Rider
Creature — Human Scout Werewolf

SOI (Shadows over Innistrad) · #147 · EN
Creature — Human Scout Werewolf // Creature — Werewolf
Strony karty

Creature — Human Scout Werewolf

Creature — Werewolf
Wyjaśnienie po polsku
Creature — Human Scout Werewolf // Creature — Werewolf
Karta dwustronna Werewolf: jej automatyczna transformacja sprawdza, ile czarów zagrał pojedynczy gracz w całej poprzedniej turze; potrzebne są co najmniej dwa czary od tego samego gracza, aby uruchomić powrót transformacji.
To jest karta dwustronna: front to Breakneck Rider (Creature — Human Scout Werewolf), back to Neck Breaker (Creature — Werewolf). Oracle text front/back nie został podany, ale rulings dotyczą mechaniki transformacji Werewoli: • Mechanizmy transformacji, które odwracają Werewola z powrotem i patrzą na poprzednią turę, sprawdzają całą poprzednią turę, nawet jeśli dana karta nie była wtedy na polu bitwy. • Aby transformacja tylnej strony (Neck Breaker) uruchomiła się z powrotem na front (czy odwrotnie, jeśli karta ma taką zdolność), pojedynczy gracz musi mieć zagranie dwóch lub więcej czarów w poprzedniej turze. Jeśli kilku graczy każdy zagrał po jednym czarze, to to nie wystarczy.
Przykład: Jesteś na końcu tury. W poprzedniej turze sam zagrałeś dwa czary — wtedy po wejściu w swoją fazę końcową Werewolf z tylnej strony zobaczy, że warunek jest spełniony i przetransformuje się na front. Inny przykład: W poprzedniej turze przeciwnik zagrał jeden czar, ty zagrałeś jeden czar — żaden gracz nie zagrał dwóch czarów, więc transformacja się nie wywoła.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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"brawl": "not_legal",
"competitivebrawl": "not_legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
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"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
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