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Armix, Filigree Thrasher

BRC (The Brothers' War Commander) · #103 · EN

Armix, Filigree Thrasher

Legendary Artifact Creature — Golem

Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
RzadkośćUncommon
PLN regular2,19 zł
PLN foil—
PLN etched—

Armix, Filigree Thrasher

Legendarny artefakt stwór — Golem

Za każdym razem, gdy Armix atakuje, możesz odrzucić kartę. Gdy to zrobisz, wskazany stwór kontrolowany przez broniącego się gracza otrzymuje -X/-X do końca tury, gdzie X to liczba artefaktów, które kontrolujesz, plus liczba kart-artefaktów na twoim cmentarzu.
Partner (Możesz mieć dwóch dowódców, jeśli obaj mają partnera.)

Jak działa karta?

Gdy Armix atakuje, możesz odrzucić kartę, by dać wskazanemu stworu broniącego się gracza -X/-X do końca tury, gdzie X = artefakty pod twoją kontrolą + artefakty w twoim cmentarzu. Ma też Partner (Partner).

Gdy Armix atakuje, jego zdolność trafia na stos bez celu. Podczas rozwiązywania możesz odrzucić jedną kartę; jeśli to zrobisz, powstaje druga zdolność, która daje wskazanemu stworu kontrolowanym przez broniącego się gracza -X/-X do końca tury, gdzie X to liczba artefaktów, które kontrolujesz, plus liczba kart-artefaktów na twoim cmentarzu. Wartość X jest ustalana tylko raz przy rozwiązywaniu i potem się nie zmienia. Partner (Partner) pozwala mieć dwóch dowódców, jeśli obaj mają tę zdolność — zasady partnerstwa są niezależne od efektu Armix.

Ważne interakcje

Częste pomyłki

Przykład

Armix atakuje; gdy jego zdolność rozwiązuje się, odrzucasz kartę artefaktu, masz 3 artefakty na polu i 2 artefakty na cmentarzu, X = 5, więc wskazany stwór otrzymuje -5/-5 do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Brothers' War Commander (BRC)
Data wydania
2022-11-18
Rzadkość
Uncommon
Artysta
Daniel Ljunggren
Mana value
3
Mana cost
{2}{B}
Power / Toughness
3 / 2
Layout / frame
normal / 1997
Foil / nonfoil
nonfoil
Scryfall ID
fe688c90-2dcf-48b9-a8b5-bea3500bb0a5
Oracle ID
a1464164-fbda-43b5-988e-6e1da9bd9eef
Słowa kluczowe
Partner
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
6 223
Penny rank
—
Multiverse IDs
588714
Arena ID
—
MTGO ID
105328
TCGplayer ID
452172
Cardmarket ID
682735
Illustration ID
6ee19a22-bbc2-4d96-a550-39cb2362b0e3
Status obrazu
highres_scan

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

If the discarded card is an artifact card, it will be counted as you determine the value of X, provided it's still in the graveyard or, optimistically, on the battlefield under your control at that time.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.

While resolving Armix's ability, you can't discard more than one card to give more than one creature -X/-X.

Armix's ability goes on the stack without a target. While that ability is resolving, you may discard a card. If you do, a second ability triggers and you pick one target to get -X/-X. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after you've discarded a card but before the creature gets -X/-X.

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

The value of X is determined only as Armix's ability resolves. Once that happens, the value of X won't change later in the turn, even if the number of artifacts in your graveyard and under your control changes.

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