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Kaheera, the Orphanguard

IKO (Ikoria: Lair of Behemoths) · #353 · EN

Kaheera, the Orphanguard

Legendary Creature — Cat Beast

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
RzadkośćRare
PLN regular7,95 zł
PLN foil18,92 zł
PLN etched—

Kaheera, the Orphanguard

Legendarny stwór — Kot Bestia

Towarzysz — Każda karta stwora w twojej początkowej talii jest kartą Kota, Żywiołaka, Koszmaru, Dinozaura lub Bestii. (Jeśli ta karta jest twoim wybranym Towarzyszem, możesz umieścić ją w swojej ręce spoza gry za {3} jako czar.)
Czujność (Vigilance)
Każdy inny stwór, który kontrolujesz i który jest Kotem, Żywiołakiem, Koszmarem, Dinozaurem lub Bestią, otrzymuje +1/+1 i ma Czujność (Vigilance).

Jak działa karta?

Towarzysz, który nagradza Koty, Żywiołaki, Koszmary, Dinozaury i Bestie: daje im +1/+1 i Czujność (Vigilance). Możesz też zapłacić {3}, by wziąć Kaheerę z poza gry do ręki, jeśli jest twoim Towarzyszem.

Kaheera to legendarny stwór, który wymaga, by każda karta stwora w twojej początkowej talii miała jeden z pięciu typów: Kot, Żywiołak, Koszmar, Dinozaur lub Bestia. Ma słowo kluczowe Czujność (Vigilance). Ponadto wszystkie inne twoje stwory tych typów dostają +1/+1 i również mają Czujność (Vigilance). Jeśli jest wybranym Towarzyszem, możesz za {3} umieścić ją z poza gry w swojej ręce jako czar.

Ważne interakcje

Częste pomyłki

Przykład

Przed grą ujawniasz Kaheerę jako Towarzysza; twoja talia spełnia wymóg, więc możesz za {3} w swojej turze głównej wziąć ją z poza gry do ręki i później ją zagrać.

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Set
Ikoria: Lair of Behemoths (IKO)
Data wydania
2020-04-24
Rzadkość
Rare
Artysta
Ryan Pancoast
Mana value
3
Mana cost
{1}{G/W}{G/W}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
fe646123-c399-4ead-96a9-f7b46215f9d9
Oracle ID
35428c77-9731-4d4d-8f75-e939a491cf86
Słowa kluczowe
Vigilance, Companion
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
companion, legendary, extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 205
Penny rank
3 307
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
212630
Cardmarket ID
455613
Illustration ID
b32e2fec-6e28-4c3a-8124-1a492ed93530
Status obrazu
highres_scan

Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

Creature cards in your deck may be a mix of the five creature types that Kaheera cares about. They may also have additional types, as long as each creature card is at least one of those five. Noncreature cards may have any subtypes.

You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

A creature that's more than one of the five types gets +1/+1 only once from Kaheera's last ability.

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

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