Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. And if the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Goblins, you can end up with a Goblin Orc Army.

LTR (The Lord of the Rings: Tales of Middle-earth) · #301 · EN
Sauron, the Dark Lord
Legendary Creature — Avatar Horror
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Wyjaśnienie po polsku
Sauron, Mroczny Władca (Sauron, the Dark Lord)
Legendarny Stwór — Avatar Horror
Kiedykolwiek przeciwnik rzuca czar, amass Orcs 1.
Kiedykolwiek Army, które kontrolujesz, zada obrażenia bojowe graczowi, The Ring kusi cię.
Kiedykolwiek The Ring kusi cię, możesz odrzucić rękę. Jeśli to zrobisz, dobierz cztery karty.
Jak działa karta?
Sauron ma Ward wymagający poświęcenia legendarnego artefaktu lub istoty, amassuje Orków przy każdym rzuceniu przez przeciwnika zaklęcia, zdobywa bezpośrednio efekty Pierścienia po zadaniu obrażeń Army graczowi, a gdy Pierścień kusi, możesz odrzucić rękę, by dobrać 4 karty.
Ward — Poświęć legendarny artefakt lub legendarną istotę.
Gdy jako przeciwnik rzuca czar, amass Orcs 1. (Aby amass Orcs 1: jeśli nie kontrolujesz istoty typu Army, stwórz czarno 0/0 token Ork Army; następnie wybierz istotę Army, którą kontrolujesz, i połóż na niej jeden znacznik +1/+1. Jeśli ta istota nie była Orkiem, staje się Orkiem dodatkowo do swoich innych typów.)
Kiedykolwiek Army, które kontrolujesz, zada obrażenia bojowe graczowi, The Ring (Pierścień) kusi cię. (Gdy The Ring kusi cię, otrzymujesz emblem o nazwie The Ring, jeśli jeszcze go nie masz; emblem zyskuje kolejne zdolności w porządku od góry do dołu, a ty wybierasz istotę, która stanie się twoim Ring-bearer.)
Kiedykolwiek The Ring kusi cię, możesz odrzucić rękę. Jeśli to zrobisz, dobierz cztery karty.
Uwagi z rulingów ważne dla gry:
- Amass: jeśli nie masz Army, token 0/0 wchodzi na pole bitwy jako 0/0 zanim otrzyma znaczniki; więc zdarzenia zależne od mocy widzą go jako 0/0. Jeśli kontrolujesz wiele istot Army, wybierasz, która je otrzyma.
- Połączenie różnych amass (np. amass Orcs i amass Goblins) może dawać Army z wieloma podtypami (np. Goblin Orc Army).
- Jeśli zdolność wymagająca amass lub zdolność powodująca kuszenie wymaga celów i wszystkie wybrane cele stają się nielegalne przy rozwiązywaniu, zdolność nie rozwiązuje i nie amassujesz/nie zostajesz kuszony.
- The Ring może kusić cię nawet jeśli nie kontrolujesz żadnej istoty; odpowiednie wyzwalacze nadal wystąpią.
- Gdy The Ring kusi cię, dostajesz emblem The Ring (jeśli jeszcze go nie masz), potem emblem zyskuje kolejne zdolności w kolejności i musisz wybrać Ring-bearera, jeśli kontrolujesz istotę. Każdy gracz może mieć tylko jeden emblem The Ring i tylko jednego Ring-bearera naraz.
- Wybór tej samej istoty jako Ring-bearer ponownie też liczy jako wybór dla efektów zależnych od tego wyboru.
Ważne interakcje
- Ward — Sacrifice a legendary artifact or legendary creature (to cast this spell, the caster must also sacrifice a legendary artifact or legendary creature whenever this creature is targeted by a spell or ability that targets it).
- Whenever an opponent casts a spell, amass Orcs 1 (that ability triggers each time an opponent casts any spell).
- Whenever an Army you control deals combat damage to a player, the Ring tempts you (that ability triggers when any Army you control deals combat damage to a player).
- Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards (that ability triggers whenever the Ring tempts you; you may choose to discard your hand to draw four).
Częste pomyłki
- Mylenie Ward z kosztem przy zagrywaniu: Ward to zdolność, która wymaga podjęcia akcji (tu: poświęcenia) gdy Sauron zostanie celem, nie jest to koszt przy zagrywaniu Saurona.
- Myślenie, że amass tworzy tokena już z licznikami: token wchodzi jako 0/0, a liczniki są dopiero potem dodawane.
- Uważanie, że The Ring kusi tylko gdy kontrolujesz istotę: The Ring może kusić nawet jeśli nie masz istoty; wyzwalacze i tak wystąpią.
- Zakładanie, że wybór Ring-bearera daje tylko nową istotę: jeśli wybierzesz tę samą istotę, nadal liczy się to jako wybór dla efektów zależnych od wyboru Ring-bearera.
Przykład
Przykład: Jeśli przeciwnik rzuca błyskawicę, wyzwala się "amass Orcs 1" — jeśli nie masz Army, tworzysz 0/0 token Orc Army, a następnie umieszczasz na wybranej Army (ten token) jeden znacznik +1/+1, co daje mu 1/1 i typ Orc Army.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
The Lord of the Rings: Tales of Middle-earth (LTR)
- Data wydania
- 2023-06-23
- Rzadkość
- Mythic
- Artysta
- Anton Solovianchyk
- Mana value
- 6
- Mana cost
- Power / Toughness
- 7 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- fcd79da8-fc9d-4c9a-a340-06922a330ca9
- Oracle ID
- 9f8f29ba-7e64-455d-be05-ec7973f2bd0a
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Amass, Ward
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Promo
- Efekty ramki
- legendary
- Typ promocji
- tourney, universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 3 183
- Penny rank
- 7 591
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 527247
- Cardmarket ID
- 735997
- Illustration ID
- 2a6dbd38-d7f5-48f3-98c2-bf5483a459be
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If you don't control an Army, the Goblin Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
In the rare case that you control multiple Army creatures (perhaps because you control a creature with changeling) while you amass Goblins, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Goblin, it becomes a Goblin in addition to its other types.
To amass Goblins N, if you don't control an Army creature, create a 0/0 black Goblin Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Goblin, it becomes a Goblin in addition to its other types.
Some spells and abilities that amass Goblins may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Goblins.
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Each time the Ring tempts you, you must choose a creature if you control one.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
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