Yavimaya Bloomsage
Creature — Dryad Druid

SOC (Secrets of Strixhaven Commander) · #44 · EN
Creature — Dryad Druid // Sorcery
Strony karty
Creature — Dryad Druid
Sorcery
Wyjaśnienie po polsku
Creature — Dryad Druid // Sorcery
Gdy permanent staje się prepared, jego kontroler tworzy kopię jego prepare spella w egzilu i może ją rzucić. Ta kopia istnieje tylko dopóki permanent jest na polu i prepared. Rzucenie tej kopii powoduje, że permanent przestaje być prepared. Tylko aktualny kontroler może ją rzucić.
Ogólna zasada: karta z mechaniką "prepare" ma na karcie spell (prepare spell). Gdy permanent (zwykle stworzenie) "staje się prepared" (np. wskutek tekstu karty), jego kontroler natychmiast tworzy w egzilu kopię tego prepare spella. Ta kopia pozostaje w egzilu tylko dopóki ten permanent pozostaje na polu bitwy i jest prepared. Kontroler tego permanentu może rzucić tę kopię z egzilu; w momencie, gdy ją rzuci, permanent przestaje być prepared i kopia zostaje rzucona na stos.
Szczegóły ważne dla gracza początkującego:
- Prepare to właściwość permanentu, nie jest to cecha, którą można kopiować. Jeśli inny permanent stanie się kopią prepared creatury, nie stanie się prepared automatycznie.
- Kopia prepare spella w egzilu jest zwykłym spellem (z jego podstawowymi cechami). Nie zostaje zmieniona przez modyfikacje przygotowanego creature'a. Na przykład, nawet jeżeli przygotowany tworzy token, który jest 1/1 Zielonym Frogiem, kopia spella w egzilu pozostaje takim, jakim był oryginalny spell (kolor, typ itp.).
- Jeżeli prepare spell wymaga celów i przy rozwiązywaniu nie ma legalnych celów, spell nie rozwiąże się — ponieważ spell był już rzucony, permanent jednak w tym wypadku pozostanie nie-prepared (efekt przygotowania nie nastąpił).
- Tylko obecny kontroler prepared permanenta może rzucać kopię spella z egzilu, niezależnie od właściciela karty lub tego, kto kontrolował permanent, gdy został prepared.
- Jeżeli coś powoduje, że permanent przestaje być prepared (np. efekt tekstowy), istniejąca kopia prepare spella w egzilu przestaje istnieć.
- Przygotowanie nie może się nałożyć; permanent nie może być prepared więcej niż raz jednocześnie, więc nie powstają wielokrotne kopie spella z jednego permanentu.
- Kopie prepare spellów w egzilu nie są traktowane jak kopie w innych strefach, które znikają przy sprawdzaniu state-based actions — one pozostają dopóki permanent jest prepared.
- Przy casting copy z egzilu nie jest to rzucanie za alternatywny koszt; możesz jednak zastosować efekty, które pozwalają rzucić spella bez płacenia many lub za alternatywny koszt, jeśli takie efekty się do tego odnoszą.
Uwagi techniczne z rulings dotyczących Yavimaya Bloomsage // Channel (stosować wiernie tylko to, co tu jest podane):
- Jeśli stworzenie nie ma prepare spella, nie może stać się prepared.
- Jeżeli prepared stworzenie przestaje być stworzeniem (staje się np. artefaktem bez typu Creature), pozostaje prepared; kopia spella w egzilu też pozostaje i nadal można ją rzucić.
Przykład: Masz na polu Emeritus of Ideation przygotowanego; tworzy się kopia Ancestral Recall w egzilu przypisana do tego permanentu. Ty jako jego kontroler możesz rzucić tę kopię z egzilu. Gdy ją rzucisz, Emeritus przestaje być prepared i kopia spella zostaje użyta. Jeśli w międzyczasie ktoś przejął kontrolę Emeritusa, tylko nowy kontroler może rzucić kopię z egzilu.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
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Rulings
A creature without a prepare spell can't become prepared.
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.
A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.
Once your life total is 0, you can't pay any more life, even if you've somehow not lost the game yet.
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
Preparation cards can only be cast with their base characteristics.
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
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