For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

KLD (Kaladesh) · #196 · EN
Ballista Charger
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Wyjaśnienie po polsku
Zaprzęg Balisty (Ballista Charger)
Artefakt — Pojazd
Załoga (Crew) 3 — (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 3 lub więcej: Ten Pojazd staje się artefaktem-stworem do końca tury.)
Jak działa karta?
Gdy atakuje, zadaje 1 obrażenie dowolnemu celowi. Załoga 3 — przekręć stworów o łącznej sile ≥3, by stał się artefaktem-stworem do końca tury.
Kartę traktuj jako artefaktową wersję broni: gdy ten Pojazd atakuje, jego wyzwalane zdarzenie natychmiast zadaje 1 obrażenie dowolnemu celowi, zanim wybrani blokujący mogą zareagować. Załoga 3 pozwala przekręcić dowolne stworzenia, których łączna siła wynosi co najmniej 3; po zapłaceniu załogi Pojazd staje się artefaktem-stworem do końca tury i wtedy może atakować lub blokować jak zwykły stwór. Załoga nie przywiązuje stworów ani ich nie niszczy — są one tylko użyte do zapłacenia kosztu poprzez przekręcenie.
Ważne interakcje
- Aby Pojazd mógł atakować lub blokować, musi być stworem gdy zaczyna się odpowiedni krok; najpóźniej możesz użyć Załogi, by atakował, na początku fazy walki.
- Gdy ktoś ogłasza aktywację Załogi, nikt nie może przerwać tej aktywacji, np. przez zmianę siły lub odkręcanie celu.
- Możesz przekręcić nawet więcej stworów, niż jest potrzebne, i możesz przekręcić właśnie zdobyte stworzenia.
Częste pomyłki
- Mylenie: Załoga nie przymocowuje ani nie poświęca stworów — przekręcasz je tylko, by zapłacić koszt.
- Mylenie: Uważanie, że można przerwać aktywację Załogi przez zmianę siły celu lub odwrócenie stworów po ogłoszeniu aktywacji — po ogłoszeniu aktywacji nikt nie może wstrzymać zapłacenia kosztu.
Przykład
Na początku fazy walki przekręcasz stworów o łącznej sile 3, Zaprzęg Balisty staje się artefaktem-stworem i atakuje; po wejściu w atak wyzwalacz zadaje 1 obrażenie wybranemu stworowi przeciwnika.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Uncommon
- Artysta
- Sung Choi
- Mana value
- 5
- Mana cost
- Power / Toughness
- 6 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- fbd3f376-1075-42c9-91df-80dc2d5faacf
- Oracle ID
- b4862430-e3d3-4f29-90ca-50141e36e2f1
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Crew
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 20 495
- Penny rank
- 12 704
- Multiverse IDs
- 417769
- Arena ID
- —
- MTGO ID
- 62063
- TCGplayer ID
- 123097
- Cardmarket ID
- 292868
- Illustration ID
- d80a49b7-4807-43d5-b8af-965a519c4524
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
You may tap more creatures than necessary to activate a crew ability.
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
Ballista Charger's triggered ability resolves before blockers are chosen. A creature dealt lethal damage this way won't be around to block.
Pełny rekord źródłowy JSON
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