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Ludevic, Necro-Alchemist

PZ2 (Treasure Chest) · #52 · EN

Ludevic, Necro-Alchemist

Legendary Creature — Human Wizard

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)
"How does one become a self-taught genius? Naturally, it requires brains."
RzadkośćMythic
PLN regular—
PLN foil—
PLN etched—

Ludevic, Nekro-Alchemik (Ludevic, Necro-Alchemist)

Legendarna Kreatura — Człowiek Czarnoksiężnik

Na początku kroku końcowego każdego gracza ten gracz może dobrać kartę, jeśli w tej turze któryś gracz inny niż ty stracił życie.
Partner (Możesz mieć dwóch dowódców, jeśli obaj mają partner.)

Jak działa karta?

Na początku każdego kroku końcowego aktywnego gracza sprawdza się, czy w tej turze któryś gracz inny niż kontroler Ludevica stracił życie; jeśli tak, aktywny gracz może dobrać 1 kartę (maksymalnie 1).

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. — Na początku kroku końcowego każdego gracza wyzwala się zdarzenie kontrolowane przez tego gracza. To wyzwolenie zawsze powstaje, również na twoim kroku końcowym. Kiedy to wyzwolenie się rozwiązuje, sprawdza się stan: czy w tej turze któryś gracz inny niż ty (czyli inny niż kontroler Ludevica) stracił życie. Jeśli tak, ten gracz może dobrać dokładnie jedną kartę. Jeśli nikt inny od ciebie nie stracił życia przez tę turę, nie dobiera się karty. Niezależnie od tego ile życia stracono lub ile osób je straciło, maksymalnie jedna karta jest dobierana przy tym wyzwoleniu. Zauważ, że sprawdzenie bierze pod uwagę całą turę, nie tylko sytuację w chwili powstania wyzwolenia, i Ludevic nie musi być obecny na polu bitwy w momencie, kiedy ktoś stracił życie — ważne jest jedynie, że w tej turze ktoś inny niż jego kontroler stracił życie.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Na koniec twojej tury sprawdza się, czy w tej turze ktoś inny niż ty stracił życie. Jeśli przeciwnik otrzymał obrażenia wcześniej w turze, możesz dobrać kartę. Jeśli tylko ty straciłeś życie w tej turze, nie dobierasz karty.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Treasure Chest (PZ2)
Data wydania
2016-11-16
Rzadkość
Mythic
Artysta
Aaron Miller
Mana value
3
Mana cost
{1}{U}{R}
Power / Toughness
1 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
fa6932b7-6b38-44ce-ad73-383a6e54ae74
Oracle ID
3b9d587c-39d2-44a2-9802-e4217ed389c0
Słowa kluczowe
Partner
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
mtgo
Cechy wydruku
Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
14 172
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
62313
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
fee48b0c-4450-4c90-9a4a-aa7736130612
Status obrazu
highres_scan

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

Ludevic's triggered ability will allow the player to draw a card if any player other than Ludevic's controller, including the player whose turn it is, lost life this turn.

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

Ludevic's triggered ability triggers at the beginning of each player's end step, including yours, even if no player has lost life that turn. Whether or not a player has lost life is checked only as the triggered ability resolves.

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Only one card may be drawn no matter how much life was lost or how many players lost life.

Ludevic's ability looks at the entire turn to determine whether the player may draw a card or not. It doesn't matter whether Ludevic was on the battlefield when the opponent lost life.

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

Ludevic's ability checks only if another player lost life during the turn, not whether that player's life total decreased over the course of the turn. For example, if a player other than Ludevic's controller lost 2 life and then gained 8 life this turn, the player whose turn it is may draw a card.

If a player lost life and subsequently lost the game, the player whose turn it is may draw a card.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Damage dealt to a player causes that player to lose that much life.

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