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Undercellar Sweep

CLB (Commander Legends: Battle for Baldur's Gate) · #47 · EN

Undercellar Sweep

Enchantment

When this enchantment enters, you take the initiative.
Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
RzadkośćUncommon
PLN regular0,57 zł
PLN foil0,92 zł
PLN etched—

Undercellar Sweep

Urok

Gdy ten urok wchodzi, przejmujesz inicjatywę.
Za każdym razem, gdy atakujesz, jeśli ty lub gracz, którego atakujesz, ma inicjatywę, tworzysz dwa żetony stwora Żołnierz 1/1 w kolorze białym, które są przekręcone i atakują.

Jak działa karta?

Gdy urok wchodzi, bierzesz inicjatywę. Gdy atakujesz i ty albo atakowany gracz ma inicjatywę, tworzysz dwa przekręcone żetony Żołnierzy 1/1, które atakują.

Gdy ten urok wchodzi na pole bitwy, bierzesz inicjatywę (co zwykle powoduje też wkraczanie do Podmiasta zgodnie z zasadami inicjatywy). Ponadto za każdym razem, gdy atakujesz, sprawdza się, czy ty lub atakowany przez ciebie gracz ma inicjatywę; jeśli tak, tworzysz dwa żetony stwora Żołnierz 1/1 w kolorze białym, które wchodzą przekręcone i są traktowane jako atakujące. Zdolność ta sprawdza stan inicjatywy w momencie, gdy wywołuje się zdolność (podczas deklarowania ataku).

Ważne interakcje

Częste pomyłki

Przykład

Na swojej turze atakujesz jednego gracza, który ma inicjatywę; zdolność wywołuje się i tworzysz dwa przekręcone żetony Żołnierzy 1/1, które są już atakujące.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Uncommon
Artysta
Nino Is
Mana value
5
Mana cost
{4}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f8ca369b-4e04-4c80-923b-1212183419d8
Oracle ID
2a747cdb-afbe-451d-8b1b-9458401a5419
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 935
Penny rank
—
Multiverse IDs
562930
Arena ID
—
MTGO ID
100092
TCGplayer ID
273438
Cardmarket ID
660715
Illustration ID
2c3c6083-ba57-4cda-a035-f3fa3165ffee
Status obrazu
highres_scan

In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

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