In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

CLB (Commander Legends: Battle for Baldur's Gate) · #47 · EN
Undercellar Sweep
Enchantment
Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
Wyjaśnienie po polsku
Undercellar Sweep
Urok
Za każdym razem, gdy atakujesz, jeśli ty lub gracz, którego atakujesz, ma inicjatywę, tworzysz dwa żetony stwora Żołnierz 1/1 w kolorze białym, które są przekręcone i atakują.
Jak działa karta?
Gdy urok wchodzi, bierzesz inicjatywę. Gdy atakujesz i ty albo atakowany gracz ma inicjatywę, tworzysz dwa przekręcone żetony Żołnierzy 1/1, które atakują.
Gdy ten urok wchodzi na pole bitwy, bierzesz inicjatywę (co zwykle powoduje też wkraczanie do Podmiasta zgodnie z zasadami inicjatywy). Ponadto za każdym razem, gdy atakujesz, sprawdza się, czy ty lub atakowany przez ciebie gracz ma inicjatywę; jeśli tak, tworzysz dwa żetony stwora Żołnierz 1/1 w kolorze białym, które wchodzą przekręcone i są traktowane jako atakujące. Zdolność ta sprawdza stan inicjatywy w momencie, gdy wywołuje się zdolność (podczas deklarowania ataku).
Ważne interakcje
- Jeśli podczas rozgrywki Two-Headed Giant obaj gracze z drużyny zadają jednocześnie obrażenia graczowi mającemu inicjatywę, właściciel inicjatywy wybiera kolejność uruchamiania zdolności; zdolności rozwiążą się po kolei i każdy z członków drużyny po kolei przejmie inicjatywę.
- Gdy instrukcja mówi o „venture into Undercity” (wkraczasz do Podmiasta), możesz to zrobić tylko wtedy, gdy wskazano dokładnie Undercity; efekt nie pozwala rozpocząć innej lochowej ścieżki.
- Jeśli nie masz jeszcze żadnej lochowej ścieżki, a zostaniesz poproszony o wejście do Podmiasta, Podmiasto trafia do strefy dowodzenia, a twój znacznik przygody ustawiany jest w pierwszym pomieszczeniu (Secret Entrance).
Częste pomyłki
- Mylenie „przekręcone” z „poświęcone” — żetony wchodzą przekręcone, nie są poświęcane.
- Zakładanie, że zdolność tworzenia żetonów uruchamia się, jeśli tylko którykolwiek gracz ma inicjatywę; wymóg to ty masz inicjatywę lub atakowany przez ciebie gracz ją ma.
Przykład
Na swojej turze atakujesz jednego gracza, który ma inicjatywę; zdolność wywołuje się i tworzysz dwa przekręcone żetony Żołnierzy 1/1, które są już atakujące.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends: Battle for Baldur's Gate (CLB)
- Data wydania
- 2022-06-10
- Rzadkość
- Uncommon
- Artysta
- Nino Is
- Mana value
- 5
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- f8ca369b-4e04-4c80-923b-1212183419d8
- Oracle ID
- 2a747cdb-afbe-451d-8b1b-9458401a5419
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 12 935
- Penny rank
- —
- Multiverse IDs
- 562930
- Arena ID
- —
- MTGO ID
- 100092
- TCGplayer ID
- 273438
- Cardmarket ID
- 660715
- Illustration ID
- 2c3c6083-ba57-4cda-a035-f3fa3165ffee
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
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