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In the Darkness Bind Them

LTC (Tales of Middle-earth Commander) · #58 · EN

In the Darkness Bind Them

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
RzadkośćRare
PLN regular5,64 zł
PLN foil—
PLN etched—

W Mroku związani (In the Darkness Bind Them)

Enchantment — Saga

(Gdy ta Saga wchodzi oraz po twoim etapie dobierania, dodaj znacznik wiedzy. Po IV poświęć.)
I, II, III — Stwórz żeton stworzenia Wraith 3/3 czarny z menace. The Ring tempts you.
IV — Dla każdego przeciwnika zdobądź kontrolę nad maksymalnie jednym docelowym stworzeniem, które ten gracz kontroluje, do końca tury. Odtapuj te stworzenia. Zyskują haste do końca tury. The Ring tempts you.

Jak działa karta?

Saga: I–III tworzy 3/3 Wraith z menace i za każdym razem aktywuje "The Ring tempts you" (dostajesz emblemę The Ring i wybierasz Ring-bearera, jeśli możesz). IV pozwala przejąć do końca tury po jednym stworzeniu od każdego przeciwnika, odtapowuje je i daje im haste; potem znowu The Ring tempts you. Cele, legalność i zasady dotyczące emblematów/Ring-bearera działają zgodnie z rulami.

W Mroku związani to Saga. Kiedy wchodzi na pole bitwy i po twoim etapie dobierania dodajesz znacznik wiedzy; po czwartej księdze poświęcasz sagę. Księgi I–III: tworzysz 3/3 czarnego żetonu Wraith z menace. Po każdym z tych rozwiązań następuje efekt "The Ring tempts you" — dostajesz emblemę nazwaną The Ring, jeśli jeszcze jej nie masz, emblemie zostaje dodana następna zdolność w kolejności (zyskuje zdolności od góry do dołu), i musisz (jeśli kontrolujesz stworzenie) wybrać jedno swoje stworzenie, aby zostało Ring-bearerem. Księga IV (ostatnia): wyzwala się zdolność, która dla każdego przeciwnika pozwala ci przejąć kontrolę do końca tury maksymalnie jednego stworzenia, które on kontroluje; odtapuj te stworzenia i daj im haste do końca tury. Po tej części znów "The Ring tempts you". Jeśli cel zmieni kontrolera zanim zdolność rozwiąże się, nie jest już legalny. Możesz też wybrać zero celów tylko po to, aby The Ring cię kusiło; ale jeśli wybierzesz cele i wszystkie staną się nielegalne przy rozwiązywaniu, cała zdolność nie rozwiąże się i The Ring cię nie skusi.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Na twojej turze Saga osiąga III; tworzysz 3/3 Wraitha z menace. W tej samej rozwiązywanej części wybierasz jako Ring-bearera stworzenie, które kontrolujesz (może to być właśnie utworzony żeton). Później, gdy Saga osiągnie IV, możesz wybrać do jednego stworzenia od każdego przeciwnika jako cele; jeśli przeciwnik ma dwa stworzenia, wybierasz jedno z nich lub żadnego. Jeśli wszystkie wybrane cele będą nielegalne przy rozwiązywaniu, zdolność IV nie rozwiąże się i nie dostaniesz efektów ani kuszenia Pierścienia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Tales of Middle-earth Commander (LTC)
Data wydania
2023-06-23
Rzadkość
Rare
Artysta
Daarken
Mana value
5
Mana cost
{2}{U}{B}{R}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
nonfoil
Scryfall ID
f7f7413b-0a65-4338-90eb-4b4c5462c21c
Oracle ID
c8689a83-cefa-4ef3-8ec1-58b4c64e332b
Słowa kluczowe
—
Tożsamość kolorów
{B}{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
4 076
Penny rank
—
Multiverse IDs
620744
Arena ID
—
MTGO ID
113148
TCGplayer ID
499606
Cardmarket ID
717385
Illustration ID
542f0936-99af-4825-a2e4-fb29c0f6a23f
Status obrazu
highres_scan

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

Each time the Ring tempts you, you must choose a creature if you control one.

If a creature targeted by In the Darkness Bind Them's final chapter ability changes controllers before the ability resolves, that creature is no longer a legal target.

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

When In the Darkness Bind Them's final chapter ability triggers, you can choose to target no creatures just so that the Ring tempts you. However, if you do choose at least one target, and all of those targets are illegal at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. The Ring won't tempt you.

While resolving In the Darkness Bind Them's first three chapter abilities, you can choose the Wraith token you just created to be your Ring-bearer as the Ring tempts you.

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

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