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Vadrik, Astral Archmage

Vadrik, Astral Archmage

Legendary Creature — Human Wizard

If it's neither day nor night, it becomes day as Vadrik enters.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
PLN regular0,86 zł
PLN foil1,68 zł
PLN etched
Set
Innistrad: Midnight Hunt (MID)
Data wydania
2021-09-24
Rzadkość
Rare
Artysta
Evan Cagle
Mana value
3.000
Mana cost
{1}{U}{R}
Power / Toughness
1 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f7e4a483-727d-45f4-bf20-47d94d37e0d0
Oracle ID
a9ab17ce-ba07-4ce8-99f9-9c4c633957f7

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

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