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Aetherflux Conduit

DRC (Aetherdrift Commander) · #33 · EN

Aetherflux Conduit

Artifact

Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell.
{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
As Kaladesh became Avishkar, aether finally started flowing freely to all.
RzadkośćRare
PLN regular1,66 zł
PLN foil—
PLN etched—

Przewód Aetherflux (Aetherflux Conduit)

Artefakt

Za każdym razem, gdy zagrywasz czar, otrzymujesz liczbę {E} (znaczników energii) równą ilości many wydanej na zagraniu tego czaru.
{T}, Zapłać pięćdziesiąt {E}: Dobierz siedem kart. Możesz zagrać dowolną liczbę czarów z ręki bez płacenia ich kosztów many.

Jak działa karta?

Gromadzi znaczniki energii przy zagrywaniu czarów i pozwala za 50 {E} dobrać siedem kart oraz zagrać dowolną liczbę czarów z ręki bez płacenia ich kosztów.

Za każdym razem, gdy zagrywasz czar, dostajesz {E} równą ilości many wydanej na jego zagraniu. Możesz gromadzić te znaczniki energii i wydać je później. Aktywacja {T}, Zapłać pięćdziesiąt {E} odkręca się (przekręca) i najpierw płacisz koszty (w tym zapłatę 50 {E}); potem dobierasz siedem kart, a następnie możesz zagrać dowolną liczbę czarów z ręki bez płacenia ich kosztów many. Efekty związane ze „możesz zapłacić {E}” działają zgodnie z normalnymi zasadami płatności i (jeśli dotyczy) reflexive triggerami.

Ważne interakcje

Częste pomyłki

Przykład

Zagrasz czar za {3}{R} — dostajesz trzy {E}. Później aktywujesz umiejętność i, mając 50 {E}, płacisz je, dobierasz siedem kart i zagrasz kilka czarów z ręki za darmo.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Aetherdrift Commander (DRC)
Data wydania
2025-02-14
Rzadkość
Rare
Artysta
Michael Phillippi
Mana value
6
Mana cost
{6}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
f7628e13-9cf1-4bd4-9d01-e4961677dd12
Oracle ID
775617cd-7264-4365-94c4-ffae4eb9ec8b
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
5 514
Penny rank
—
Multiverse IDs
692114
Arena ID
—
MTGO ID
137603
TCGplayer ID
615138
Cardmarket ID
809441
Illustration ID
841dd356-a15e-4a38-bfe7-4371fce19fe3
Status obrazu
highres_scan

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.

{E} is the energy symbol. It represents one energy counter.

Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

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