
Invasion of New Capenna
Battle — Siege
When this Siege enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.

MOM (March of the Machine) · #238 · EN
Battle — Siege // Artifact — Equipment
Strony karty

Battle — Siege

Artifact — Equipment
Wyjaśnienie po polsku
Battle — Siege // Artifact — Equipment
Invasion of New Capenna to Siege: wchodzi z znakami obrony, kontroler wybiera protektora; każdy poza protektorem może go atakować, tylko stwory protektora mogą blokować. Gdy wszystkie znaki obrony zostaną usunięte, Siege jest wyeksilowane, a jego kontroler może zagrać drugą (odmienioną) stronę bez kosztu.
Invasion of New Capenna jest typem Battle — Siege. Jako Siege ma specjalne zasady: wchodząc na pole bitwy dostaje liczbę znaków obrony (defense counters) równą wartości podanej na karcie. Kontroler Siedla (Siege) wybiera przeciwnika, który będzie jego protektorem. Każdy gracz oprócz tego protektora może atakować to Siege; jedynie stwory protektora mogą blokować stworzenia atakujące Siege. Obrażenia zadane Siege usuwają znaki obrony; kiedy ostatni znak zostanie usunięty, wewnętrzna zdolność wywołana mówi: wyeksiluj ten permanent, potem możesz go zagrać odmienionego bez płacenia kosztu many. Jeśli jednak Siege nigdy nie miał znaków obrony (na przykład stał się kopią Siege bez wchodzenia jako Siege z tymi znakami), nie można usunąć ostatniego znaku obrony — taki permanent trafia do grobu właściciela i nie wywołuje się zdolność pozwalająca zagrać odmienioną stronę. Gdy permanent będący transformującą dwustronną kartą stanie się kopią Siege, przy rozwiązywaniu zdolności zostanie wyeksilowany, a następnie zagrasz jego odmienioną stronę (jeśli jest to możliwe). Zwróć uwagę, że Battle nie może atakować ani blokować sam w sobie, nawet jeśli jednocześnie stałby się stworzeniem; jeżeli coś takiego się stanie, zostanie usunięty z walki.
Przykład: Jeśli Invasion of New Capenna wejdzie na pole bitwy i ma 5 obrony, dostaje 5 znaków obrony. Kontroler wybiera przeciwnika jako protektora. Jeśli ten przeciwnik i inni gracze zaatakują Siege i otrzyma on 5 punktów obrażeń (razem), jego wszystkie znaki obrony zostaną usunięte; wtedy zostanie wyeksilowany i kontroler może go zagrać odmienionego jako Holy Frazzle‑Cannon bez płacenia kosztu many.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
A creature “shares a creature type” with the equipped creature if they have at least one creature type in common. Any one creature will get only one +1/+1 counter this way, even if it has multiple creature types in common with the equipped creature.
Damage dealt to a battle causes that many defense counters to be removed from it.
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
Invasion of New Capenna’s ability triggers and goes on the stack without a target. If you sacrifice an artifact or creature, the second “reflexive” triggered ability will trigger. You’ll choose the target artifact or creature for that second ability at that time.
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
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