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Rise of the Varmints

OTJ (Outlaws of Thunder Junction) · #179 · EN

Rise of the Varmints

Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
RzadkośćUncommon
PLN regular0,26 zł
PLN foil0,31 zł
PLN etched—

Powstanie Gryzoni (Rise of the Varmints)

Czar

Stwórz X zielonych żetonów stwora Gryzoń 2/1, gdzie X to liczba kart stwórów na twoim cmentarzu.
Spisek (Plot) {2}{G} (Możesz zapłacić {2}{G} i wyeksilować tę kartę z ręki. Rzuć ją jako czar w późniejszej turze bez płacenia jej kosztu many. Spisek tylko jako czar.)

Jak działa karta?

Tworzy X zielonych żetonów stwora Gryzoń 2/1, gdzie X to liczba kart stwórów w twoim cmentarzu. Możesz też użyć Spisek (Plot) {2}{G}, by wykreślić kartę i rzucić ją później bez płacenia many.

Zaklęcie tworzy liczbę żetonów 2/1 równą liczbie kart stwórów w twoim cmentarzu; X jest ustalane w momencie rozwiązywania się zaklęcia. Zdolność Spisek (Plot) pozwala zapłacić {2}{G} i wyeksilować tę kartę z ręki podczas twojej głównej fazy, gdy stos jest pusty; później, w innej turze, możesz rzucić ją z egzilu jako czar bez płacenia kosztu many. Nie możesz rzucić wykreślonej karty w tej samej turze, w której ją wykreśliłeś. Jeśli karta ma {X} w koszcie, wybierz X=0 przy rzucaniu bez płacenia kosztu many.

Ważne interakcje

Częste pomyłki

Przykład

Masz trzy karty stwórów w cmentarzu; rzucasz Powstanie Gryzoni i tworzysz trzy zielone żetony stwora Gryzoń 2/1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Outlaws of Thunder Junction (OTJ)
Data wydania
2024-04-19
Rzadkość
Uncommon
Artysta
Ralph Horsley
Mana value
4
Mana cost
{3}{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f4e879d8-a058-48e8-9733-f58b1e0da4b9
Oracle ID
d981977d-acfa-432a-b1d7-1808a89a5998
Słowa kluczowe
Plot
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 920
Penny rank
—
Multiverse IDs
655120
Arena ID
90525
MTGO ID
124269
TCGplayer ID
544468
Cardmarket ID
764272
Illustration ID
ab8b36f8-3126-40ec-915b-61f5f27f141d
Status obrazu
highres_scan

If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”

Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.

If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

The value of X is determined only once, as Rise of the Varmints resolves.

You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

Pełny rekord źródłowy JSON
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