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The Doctor's Childhood Barn

WHO (Doctor Who) · #579 · EN

The Doctor's Childhood Barn

Plane — Gallifrey

Creatures enter tapped.
Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
RzadkośćCommon
PLN regular1,05 zł
PLN foil—
PLN etched—

Stodoła z dzieciństwa Doktora (The Doctor's Childhood Barn)

Płaszczyzna — Gallifrey

Stworzenia wchodzą tapped.
Kiedykolwiek chaos ensues, dla każdego przeciwnika wybierz do jednego docelowego permanenta niebędącego ziemią, którego ten przeciwnik kontroluje. Odkręć te permanenty. Fazuja poza pole bitwy. Nie mogą fazować z powrotem tak długo, jak Stodoła z dzieciństwa Doktora pozostaje face up. Gdy jakiś gracz planeswalkuje, te permanenty fazują z powrotem.

Jak działa karta?

Stworzenia wchodzą tapped. Przy "chaos ensues" możesz dla każdego przeciwnika wybrać do jednego nieziemnego permanenta tego przeciwnika: untap go, a potem fazuj go poza pole bitwy; nie może fazować z powrotem dopóki Stodoła pozostaje face up. Gdy ktoś planeswalkuje, te permanenty fazują z powrotem.

Stodoła z dzieciństwa Doktora to plane. Ma następujące efekty: 1) Wszystkie stworzenia wchodzą na pole bitwy tapped (czyli w stanie odkręconym/nietapniętym). 2) Gdy wystąpi "chaos ensues", uruchamia się zdolność, która dla każdego twojego przeciwnika pozwala ci wskazać do jednego docelowego permanenta niebędącego ziemią, którego on kontroluje. Te wskazane permanenty są najpierw odkręcane (untap), a potem fazowane poza pole bitwy (phased out). Permanenty za fazowane w ten sposób nie mogą fazować z powrotem, dopóki Stodoła z dzieciństwa Doktora pozostaje face up. Kiedy jakikolwiek gracz planeswalka, permanenty te fazują z powrotem (phased in).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli przeciwnik kontroluje Kreaturę A i Artefakt B, a następuje "chaos ensues", możesz wybrać np. Artefakt B jako cel. Najpierw odkręcasz Artefakt B (jeśli był tapped), potem fazujesz go poza pole bitwy. Dopóki Stodoła jest face up, ten Artefakt nie może fazować z powrotem. Gdy którykolwiek gracz planeswalkuje, Artefakt B fazuje z powrotem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Doctor Who (WHO)
Data wydania
2023-10-13
Rzadkość
Common
Artysta
John Di Giovanni
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
planar / 2015
Foil / nonfoil
nonfoil
Scryfall ID
f4c583ab-ad15-436b-9151-8b4d212cbeda
Oracle ID
2a21b90a-7ea7-4090-82ec-359ba8ba1aad
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Oversized
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
—
Penny rank
—
Multiverse IDs
634257
Arena ID
—
MTGO ID
—
TCGplayer ID
519189
Cardmarket ID
738882
Illustration ID
afb41337-0d61-47d7-82cc-f77d08b52e03
Status obrazu
highres_scan

A permanent phased out by The Doctor's Childhood Barn phases in during its controller's untap step as normal only if The Doctor's Childhood Barn is no longer face up. (This situation may occur in rare instances if the delayed triggered ability that would normally cause those permanents to phase in immediately is countered.)

Any continuous effects with a "for as long as" duration ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

Choices made for permanents as they entered the battlefield are remembered when they phase in.

Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

Any one-shot effects that are waiting "until [this] leaves the battlefield," won't happen when a permanent phases out.

While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

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