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Devouring Sugarmaw // Have for Dinner

WOE (Wilds of Eldraine) · #288 · EN

Devouring Sugarmaw // Have for Dinner

Creature — Horror // Instant — Adventure

RzadkośćRare
PLN regular0,66 zł
PLN foil1,53 zł
PLN etched—

Devouring Sugarmaw

Creature — Horror

Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature.

Have for Dinner

Instant — Adventure

Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)

Devouring Sugarmaw // Have for Dinner

Creature — Horror // Instant — Adventure

Brak podanego tekstu Oracle; traktuj kartę jako dwuczęściową: Devouring Sugarmaw — Creature — Horror; Have for Dinner — Instant — Adventure. (Szczegółowe zasady używania Adventure opisane w rulings.)

Jak działa karta?

Karta ma dwie części: instant (Have for Dinner — Adventure) i stworzenie (Devouring Sugarmaw). Gdy zagrasz Adventure, używaj tylko jego cech; jeśli Adventure rozwiąże się, karta jest wygnana i potem możesz rzucić ją jako stworzenie z wygnania. Jeśli Adventure nie rozwiąże się (np. zostanie skontrowany), nie dostaniesz tej możliwości.

To jest karta z dwiema częściami: Devouring Sugarmaw — permanent (Creature — Horror) oraz Have for Dinner — Adventure (Instant). Każda część ma swoje odrębne cechy. Ważne zasady dotyczące tej konstrukcji:

- Gdy zagrasz część Adventure (Have for Dinner) jako instant, traktuj tylko jej alternatywne cechy (kolor, koszt, typy, tekst). Ignoruj normalne cechy karty dopóki ta część jest na stosie. Jeśli to rozwiązanie spowoduje wygnanie karty (tak dzieje się gdy Adventure-resolve), karta zostanie wygnana zamiast trafić do grobu i wtedy możesz (przez pewien czas) rzucić ją ponownie jako permanent (Devouring Sugarmaw) z wygnania, pod warunkiem że spełniasz zwykłe restrykcje rzucania permanenta (np. timing — zwykle tylko w swojej głównej fazie, gdy stos jest pusty).

- Jeśli część Adventure opuści stos w inny sposób niż przez rozwiązanie (np. zostanie skontrowana), karta nie zostanie wygnana i nie będziesz mieć pozwolenia na rzucenie jej jako permanentu później.

- Gdy karta znajduje się w innych strefach (ręka, grobowiec, pole bitwy) lub gdy jest rzucona jako permanent (nie jako Adventure), traktujesz ją jako zwykłe stworzenie (Devouring Sugarmaw) i używasz jej normalnych cech (koszt many, typ Creature — Horror itp.).

- Efekty, które pozwalają rzucać czary za alternatywny koszt lub za darmo, mogą mieć zastosowanie do części Adventure. To nie jest tożsame z tym, że Adventure jest alternatywnym kosztem karty — po prostu można zastosować takie efekty do Adventure-spella.

- Jeśli jakiś efekt wymaga wybrania nazwy karty, możesz wybrać nazwę Adventure (Have for Dinner). Przy rozstrzyganiu, czy wybór jest poprawny, rozważ jedynie cechy alternatywne.

- Kopie Adventure-spella: jeśli skopiujesz castowaną część Adventure, ta kopia zostanie wygnana podczas rozwiązywania, ale z powodu tego, że jest kopią, nie da się jej potem rzucić jako permanentu z wygnania.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Have for Dinner (Adventure). Gdy rozwiąże się, ta karta zostaje wygnana zamiast iść na cmentarz; teraz możesz zapłacić koszt i rzucić Devouring Sugarmaw (stworzenie) z wygnania, ale zwykle tylko podczas własnej głównej fazy, gdy stos jest pusty. Jeśli jednak Have for Dinner zostało skontrowane na stosie, karta nie zostanie wygnana i nie będziesz mógł już rzucić Devouring Sugarmaw z wygnania.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Wilds of Eldraine (WOE)
Data wydania
2023-09-08
Rzadkość
Rare
Artysta
Kev Walker
Mana value
4
Mana cost
{2}{B}{B} // {1}{W}
Power / Toughness
6 / 6
Layout / frame
adventure / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f2848594-1718-43f2-8ccf-34a18a55e4b2
Oracle ID
c8bc28ea-5630-49d5-963a-5789fa83f3c7
Słowa kluczowe
Food, Trample, Menace
Tożsamość kolorów
{B}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
21 606
Penny rank
1 644
Multiverse IDs
632240
Arena ID
—
MTGO ID
116036
TCGplayer ID
513074
Cardmarket ID
729110
Illustration ID
42e4598f-612f-4ad1-ab35-455061335526
Status obrazu
highres_scan

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

Whatever you do, don't eat the delicious cards.

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

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