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Killer's Mask

DSK (Duskmourn: House of Horror) · #104 · EN

Killer's Mask

Artifact — Equipment

When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has menace.
Equip {2}
RzadkośćUncommon
PLN regular0,26 zł
PLN foil0,44 zł
PLN etched—

Maska Zabójcy (Killer's Mask)

Artefakt — Sprzęt

Gdy ten Sprzęt wchodzi, Ukazanie (Manifest) grozy, a następnie dołącz ten Sprzęt do tamtego stworza. (Spójrz na dwie górne karty swojej biblioteki. Umieść jedną z nich na polu bitwy zakrytą jako stwora 2/2, a drugą włóż do swojego cmentarza. Odkręć ją w dowolnym momencie, płacąc jej koszt many, jeśli jest kartą stwora.)
Wyposażony stwór ma groźbę.
Wyposaż {2}

Jak działa karta?

Po wejściu maski manifestujesz dwie karty: jedną jako zakrytego 2/2 i drugą do cmentarza, potem przyłączasz sprzęt do tego stworza. Wyposażony stwór ma groźbę.

Gdy ten Sprzęt wchodzi na pole bitwy, wykonujesz ukazanie grozy (Ukazanie (Manifest)): patrzysz na dwie górne karty biblioteki, jedną z nich wkładasz na pole bitwy zakrytą jako 2/2 stwora, drugą do cmentarza. Następnie przyłączasz ten Sprzęt do tego powstałego stworza. Zakryte stwory są kolorless i mają wartość many 0; możesz je odkręcić później, płacąc koszt many, jeśli to karta stwora. Wyposażony stwór zyskuje groźbę. Koszt wyposażenia to {2}.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Maska Zabójcy wchodzi, patrzysz na dwie górne karty; kładziesz jedną jako zakrytego 2/2 na pole bitwy, drugą do cmentarza, a następnie dołączasz Maskę do tego zakrytego stworza.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Uncommon
Artysta
Wero Gallo
Mana value
3
Mana cost
{2}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f1fc02ae-77b8-4e5e-94b4-22ecf7ae40ae
Oracle ID
93a04ce0-9b8e-4d69-82bf-d4c89a9856a9
Słowa kluczowe
Manifest, Manifest dread, Equip
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 029
Penny rank
—
Multiverse IDs
673509
Arena ID
92182
MTGO ID
130339
TCGplayer ID
578883
Cardmarket ID
788243
Illustration ID
f8a81419-fa82-4601-9e7a-39c5eac09b4a
Status obrazu
highres_scan

You'll still manifest dread even if this Equipment isn't on the battlefield when its first ability resolves.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

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