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Solstice Zealot

MH3 (Modern Horizons 3) · #43 · EN

Solstice Zealot

Creature — Rhino Cleric

When this creature enters, you get {E}{E} (two energy counters).
{T}, Pay {E}: Tap target creature.
"Embrace the light, or succumb to the shadows."
RzadkośćCommon
PLN regular0,26 zł
PLN foil0,17 zł
PLN etched—

Żarliwy Nosorożec Przesilenia (Solstice Zealot)

Stwór — Nosorożec Kleryk

Gdy ten stwór wchodzi, otrzymujesz {E}{E} (dwa znaczniki energii).
{T}, Zapłać {E}: Przekręć wskazany stwór.

Jak działa karta?

Wchodzi i daje ci dwa znaczniki energii. Możesz przekręcić go i zapłacić {E}, by przekręcić wskazany stwór.

Gdy ten stwór wchodzi na pole bitwy, otrzymujesz dwa znaczniki energii ({E}{E}). Możesz wtedy (w dowolnym momencie, gdy możesz aktywować koszt z symbolem {T}) przekręcić go i zapłacić {E}, aby przekręcić wskazany stwór — czyli ten efekt nie zadaje obrażeń ani nie poświęca permanentu, tylko go przekręca. Znaczniki energii to zasób przypisany do gracza; śledź ich liczbę niezależnie od permanentów. Jeśli efekt dający {E} wymaga celów i te cele staną się nielegalne, nie otrzymasz tych znaczników.

Ważne interakcje

Częste pomyłki

Przykład

Gdy wprowadzasz tego stwora, dostajesz {E}{E}; w swojej następnej turze przekręcasz go i płacisz {E}, żeby przekręcić wrogi stwór z zdolnością odkręcania (blokuje jego użycie).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Common
Artysta
Steve Ellis
Mana value
3
Mana cost
{2}{W}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f10539e3-d4bc-4f71-a00f-8e94bb97509d
Oracle ID
1ec63280-ae5b-4892-8854-de2d8127ea83
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 368
Penny rank
—
Multiverse IDs
662195
Arena ID
90892
MTGO ID
126103
TCGplayer ID
553161
Cardmarket ID
772405
Illustration ID
10d6b022-b473-4324-b4b3-8e26b5cd2ca9
Status obrazu
highres_scan

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

{E} is the energy symbol. It represents one energy counter.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

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