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Explosive Derailment

OTJ (Outlaws of Thunder Junction) · #122 · EN

Explosive Derailment

Instant

Spree (Choose one or more additional costs.)
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact.
"BOMBS AND TRAINS AND SABOTAGE!"
—Breeches
RzadkośćCommon
PLN regular0,66 zł
PLN foil0,48 zł
PLN etched—

Explosive Derailment

Instant

Spree (Choose one or more additional costs.)
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact.

Jak działa karta?

To instant z Spree. Przy rzucaniu wybierz przynajmniej jeden tryb: zapłać {2} by zadać 4 obrażenia stworzeniu i/lub zapłać {2} by zniszczyć artefakt. Zapłać dodatkowe koszty za wybrane tryby. Jeśli wszystkie wybrane cele staną się nielegalne, czar nie rozwiąże się.

Explosive Derailment to instant z mechaniką "Spree". Przy rzucaniu musisz wybrać co najmniej jeden z podanych trybów i zapłacić dodatkowe koszty będące częścią tej mechaniki. Dostępne tryby: • Zapłać dodatkowe {2} — Explosive Derailment zadaje 4 obrażenia wybranemu stworzeniu. • Zapłać dodatkowe {2} — Zniszcz wybrane artefakt. Możesz wybrać oba tryby naraz, o ile zapłacisz ich dodatkowe koszty (czyli łącznie {4} dodatkowo). Nie możesz wybrać tego samego trybu kilkakrotnie. Wartość many czaru (mana value) to tylko jego koszt many w rogu karty — wybór trybów i płatności dodatkowych kosztów tego nie zmienia. Tryby i ich kolejność wykonywania są takie, jak napisane na karcie; jeśli przed rozwiązywaniem wszystkie wybrane cele staną się nielegalne, czar nie rozwiąże się; jeśli chociaż jeden cel jest legalny, czar rozwiąże się, ale nie wpłynie na nielegalne cele. Jeżeli czar został zagrany bez płacenia kosztu many przez jakiś efekt, nadal musisz wybrać tryb(y) i zapłacić odpowiednie dodatkowe koszty.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz ręce Explosive Derailment. Chcesz zadać 4 obrażenia stworzeniu i zniszczyć artefakt. Przy rzucaniu wybierasz oba tryby i płacisz dodatkowo {2}+{2} = {4}. Jeśli przeciwnik odbije stworzenie z powrotem do ręki między rzuceniem a rozwiązywaniem, a artefakt pozostaje, czar rozwiąże się i tylko zniszczy artefakt.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Outlaws of Thunder Junction (OTJ)
Data wydania
2024-04-19
Rzadkość
Common
Artysta
Leon Tukker
Mana value
1
Mana cost
{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f0e3df9c-0a86-4e6f-a3c7-84a883328a3d
Oracle ID
b23dc81d-01bb-4bf0-9932-5d32a6b22cf7
Słowa kluczowe
Spree
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
spree
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 419
Penny rank
10 659
Multiverse IDs
655063
Arena ID
90468
MTGO ID
124155
TCGplayer ID
544516
Cardmarket ID
764092
Illustration ID
2bc2d082-3665-4bc7-8f6e-9ddebad2a6c3
Status obrazu
highres_scan

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

You can’t choose the same mode more than once.

No matter which modes you choose, you always follow the instructions in the order they are written.

If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

Pełny rekord źródłowy JSON
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