The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

MKC (Murders at Karlov Manor Commander) · #30 · EN
Boltbender
Creature — Goblin Wizard
When this creature is turned face up, you may choose new targets for any number of other spells and/or abilities.
"You should really work on your aim."
Wyjaśnienie po polsku
Wyginacz Błyskawic (Boltbender)
Stwór — Goblin Czarodziej
Gdy ten stwór zostanie obrócony twarzą do góry, możesz wyznaczyć nowe cele dowolnej liczby innych czarów i/lub zdolności.
Jak działa karta?
Możesz rzucić kartę zakrytą jako 2/2 za i później ujawnić ją, płacąc koszt Przebrania. Po obróceniu możesz zmienić cele innych czarów i zdolności.
Możesz rzucić kartę zakrytą za jako bezimiennego stwora 2/2 z ward
. Gdy ujawnisz kartę, płacisz koszt Przebrania (
) i obrócenie jest specjalną akcją poza stosem. Po obróceniu stwora możesz wybrać nowe cele dowolnej liczby innych czarów i/lub zdolności, o ile nowe cele są legalne.
Ważne interakcje
- Zakryte zaklęcie jako 2/2 z ward
jest bezimienne i ma wartość many 0; gdy je rzucasz, kładziesz je na stosie zakrytą i płacisz
jako koszt alternatywny.
- Obrócenie permanentu twarzą do góry nie powoduje wejścia na pole bitwy, więc nie wyzwala efektów „gdy wchodzi na pole bitwy”.
- Możesz w każdej chwili, gdy masz priorytet, obrócić zakrytego stwora twarzą do góry jako specjalną akcję, ujawniając i opłacając koszt przebrania; nie używa to stosu i nie można na to odpowiedzieć.
Częste pomyłki
- Mylenie
z poświęceniem —
oznacza przekręcenie, nie usunięcie permanentu.
- Próba obrócenia zakrytego stwora, który stracił zdolności, gdy ma już być obrócony — jeśli po wejściu na pole bitwy straci zdolność Przebrania, nie można go obrócić przez tę zdolność.
Przykład
Rzucasz kartę zakrytą za jako 2/2 z ward
; w późniejszym kroku tury ujawniasz ją, płacisz
, odwracasz i zmieniasz cele jednej z przeciwnikowych umiejętności celujących.
Dane wydruku
- Set
Murders at Karlov Manor Commander (MKC)
- Data wydania
- 2024-02-09
- Rzadkość
- Rare
- Artysta
- Lars Grant-West
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- f0a18bd1-1741-4231-a312-aed1373a96dd
- Oracle ID
- 055e1799-8188-48f4-854e-d3e28363084f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 10 578
- Penny rank
- —
- Multiverse IDs
- 649968
- Arena ID
- —
- MTGO ID
- 122814
- TCGplayer ID
- 535817
- Cardmarket ID
- 753264
- Illustration ID
- be5a444c-b6d8-4b3a-b8d9-9e86ee82202d
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
If a spell or ability has a variable number of targets, you can’t change how many targets it has.
Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
If you choose new targets for a spell or ability, those new targets must be legal.
If a spell or ability has damage divided, the division can’t be changed, although the targets receiving that damage still can. The same is true of spells and abilities that distribute counters.
At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
Pełny rekord źródłowy JSON
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