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Boltbender

MKC (Murders at Karlov Manor Commander) · #30 · EN

Boltbender

Creature — Goblin Wizard

Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, you may choose new targets for any number of other spells and/or abilities.
"You should really work on your aim."
RzadkośćRare
PLN regular1,01 zł
PLN foil—
PLN etched—

Wyginacz Błyskawic (Boltbender)

Stwór — Goblin Czarodziej

Przebranie (Disguise) {1}{R} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2}. Obróć ją twarzą do góry w dowolnym momencie, płacąc koszt przebrania.)
Gdy ten stwór zostanie obrócony twarzą do góry, możesz wyznaczyć nowe cele dowolnej liczby innych czarów i/lub zdolności.

Jak działa karta?

Możesz rzucić kartę zakrytą jako 2/2 za {3} i później ujawnić ją, płacąc koszt Przebrania. Po obróceniu możesz zmienić cele innych czarów i zdolności.

Możesz rzucić kartę zakrytą za {3} jako bezimiennego stwora 2/2 z ward {2}. Gdy ujawnisz kartę, płacisz koszt Przebrania ({1}{R}) i obrócenie jest specjalną akcją poza stosem. Po obróceniu stwora możesz wybrać nowe cele dowolnej liczby innych czarów i/lub zdolności, o ile nowe cele są legalne.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz kartę zakrytą za {3} jako 2/2 z ward {2}; w późniejszym kroku tury ujawniasz ją, płacisz {1}{R}, odwracasz i zmieniasz cele jednej z przeciwnikowych umiejętności celujących.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Murders at Karlov Manor Commander (MKC)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Lars Grant-West
Mana value
4
Mana cost
{3}{R}
Power / Toughness
4 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
f0a18bd1-1741-4231-a312-aed1373a96dd
Oracle ID
055e1799-8188-48f4-854e-d3e28363084f
Słowa kluczowe
Disguise
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
10 578
Penny rank
—
Multiverse IDs
649968
Arena ID
—
MTGO ID
122814
TCGplayer ID
535817
Cardmarket ID
753264
Illustration ID
be5a444c-b6d8-4b3a-b8d9-9e86ee82202d
Status obrazu
highres_scan

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.

If a spell or ability has a variable number of targets, you can’t change how many targets it has.

Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

If you choose new targets for a spell or ability, those new targets must be legal.

If a spell or ability has damage divided, the division can’t be changed, although the targets receiving that damage still can. The same is true of spells and abilities that distribute counters.

At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.

Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.

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