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Guul Draz Assassin

PLST (The List) · #ROE-112 · EN

Guul Draz Assassin

Creature — Vampire Assassin

Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
RzadkośćRare
PLN regular7,91 zł
PLN foil—
PLN etched—

Asasyn Guul Draz (Guul Draz Assassin)

Stwór — Wampir Asasyn

Awansuj (Level Up) {1}{B} ({1}{B}: Połóż znacznik poziomu na tym. Awansuj (Level Up) tylko jako sorcery.)
POZIOM 2–3
2/2
{B}, {T}: Wskazany stwór otrzymuje -2/-2 do końca tury.
POZIOM 4+
4/4
{B}, {T}: Wskazany stwór otrzymuje -4/-4 do końca tury.

Jak działa karta?

Awansuj, by dodawać znaczniki poziomu; przy 2–3 jest 2/2 z aktywacją dającą -2/-2, przy 4+ jest 4/4 z aktywacją dającą -4/-4.

To stwór z mechaniką awansowania poziomów. Możesz płacić {1}{B}, by położyć znacznik poziomu na karcie (tylko jak czar — tylko wtedy, gdy możesz zagrywać czary). Gdy ma 2–3 znaczniki poziomu, jest 2/2 i ma zdolność za {B}, {T} dającą wskazanemu stworowi -2/-2 do końca tury. Gdy ma 4 lub więcej znaczników, jest 4/4 i ta sama aktywacja daje -4/-4. Efekty zmieniające siłę/wytrzymałość lub znaczniki modyfikujące je stosują się normalnie według zasad stosowania efektów.

Ważne interakcje

Częste pomyłki

Przykład

W drugiej turze zapłaciłeś {1}{B} dwa razy, masz dwa znaczniki poziomu — Asasyn Guul Draz jest 2/2 i możesz przekręcić go i zapłacić {B}, by dać wskazanemu stworowi -2/-2 do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The List (PLST)
Data wydania
2021-11-19
Rzadkość
Rare
Artysta
James Ryman
Mana value
1
Mana cost
{B}
Power / Toughness
1 / 1
Layout / frame
leveler / 2003
Foil / nonfoil
nonfoil
Scryfall ID
f06edfd4-3044-41dc-b6a7-77908c2d0dc4
Oracle ID
c6fb6971-112b-4c82-a0a3-4acdde970b30
Słowa kluczowe
Level Up
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 486
Penny rank
4 561
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
254580
Cardmarket ID
583939
Illustration ID
b84bca19-f98a-421d-8c26-b68d1a683cee
Status obrazu
highres_scan

The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.

Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

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