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Snake Umbra

C18 (Commander 2018) · #162 · EN

Snake Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
RzadkośćCommon
PLN regular3,02 zł
PLN foil—
PLN etched—

Snake Umbra

Zaklęcie — Aura

Oczaruj stwora
Zaczarowany stwór otrzymuje +1/+1 i ma „Za każdym razem, gdy ten stwór zada obrażenia przeciwnikowi, możesz dobrać kartę.”
Pancerz umbry (Umbra armor) (Jeżeli zaczarowany stwór miałby zostać zniszczony, zamiast tego usuń z niego wszystkie obrażenia i zniszcz tę Aurę.)

Jak działa karta?

Aura daje +1/+1 i zdolność dobierania przy zadaniu obrażeń przeciwnikowi oraz pancerz umbry, który chroni zaczarowany stwór przed zniszczeniem kosztem zniszczenia Aury.

To Aura załatwia dwie rzeczy: daje zaczarowanemu stworowi +1/+1 i nadaje mu wyzwalaną zdolność, która pozwala dobrać kartę, gdy zada obrażenia przeciwnikowi. Ma też efekt pancerza umbry: jeśli zaczarowany stwór miałby zostać zniszczony, zamiast tego usuń z niego wszystkie obrażenia i zniszcz tę Aurę. Efekt pancerza umbry jest obowiązkowy i działa niezależnie od źródła niszczenia (poza sytuacjami, gdy stwór traci pole bitwy z innych powodów, jak poświęcenie).

Ważne interakcje

Częste pomyłki

Przykład

Jeżeli twoja 2/2-zombie z Snake Umbra zadaje 2 obrażenia przeciwnikowi, wyzwala się zdolność i możesz dobrać kartę; jeśli zombie otrzymałoby śmiertelne obrażenia, zamiast niego usuwane są obrażenia, a Snake Umbra zostaje zniszczona.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander 2018 (C18)
Data wydania
2018-08-10
Rzadkość
Common
Artysta
Christopher Moeller
Mana value
3
Mana cost
{2}{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
ef824937-44ed-4dd9-a78c-1396c6642770
Oracle ID
70ed2052-f03c-461d-b32a-8835c97c559f
Słowa kluczowe
Umbra armor, Enchant
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
1 519
Penny rank
8 168
Multiverse IDs
451117
Arena ID
—
MTGO ID
—
TCGplayer ID
171218
Cardmarket ID
361992
Illustration ID
01dd1a9b-c7be-4c37-aa93-0358b39d3fa3
Status obrazu
highres_scan

Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.

Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.

Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.

If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.

If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.

If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.

Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.

If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.

Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.

If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.

Snake Umbra grants the triggered ability to the creature. It triggers whenever the enchanted creature deals damage to an opponent of its controller (who is not necessarily an opponent of the Aura's controller). In other words, if your Snake Umbra winds up enchanting your opponent's creature, that opponent will draw a card whenever that creature damages you.

The ability triggers when the enchanted creature deals any damage, not just combat damage.

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