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The Moment

WHO (Doctor Who) · #1050 · EN

The Moment

Legendary Artifact

At the beginning of your upkeep, put a time counter on The Moment.
{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
RzadkośćRare
PLN regular—
PLN foil3,45 zł
PLN etched—

Moment (The Moment)

Legendarny artefakt

Na początku twojego utrzymania połóż znacznik czasu na Moment.
{2}, {T}: Odkręć wskazany stwór, którego kontrolujesz. Przechodzi on w stan poza grą aż do momentu, gdy Moment opuści pole bitwy.
{3}, {T}: Zniszcz każdy nie-lądowy permanent o wartości many mniejszej lub równej liczbie znaczników czasu na Moment. Następnie poświęć Moment. Aktywuj tylko jak sorcery.

Jak działa karta?

Na początku twojego utrzymania dodaje znaczniki czasu. Możesz fazować własnego stwora lub za większy koszt zniszczyć nonlandy o wartości many ≤ liczba znaczników, po czym Moment zostaje poświęcony.

Na początku twojego utrzymania umieszczasz znacznik czasu na karcie. Możesz za {2} i przekręcenie odkręcić wskazany stwór, którego kontrolujesz; ten stwór następnie przechodzi w stan poza grą i pozostaje w nim aż do momentu, gdy Moment opuści pole bitwy. Za {3} i przekręcenie niszczysz wszystkie nie-lądy o wartości many mniejszej lub równej liczbie znaczników czasu na Ajouterze, a potem poświęcasz Moment; ta ostatnia zdolność można aktywować tylko jako sorcery. Zdolności i etapy związane z fazowaniem powodują, że permanenty poza grą nie są celem i nie wyzwalają normalnych efektów związanych z wchodzeniem/opuszczaniem pola bitwy.

Ważne interakcje

Częste pomyłki

Przykład

W turze podstawowej dodajesz znacznik na The Moment podczas utrzymania; później odkręcasz i fazujesz swojego stwora, a gdy później aktywujesz trzecią zdolność z dwoma znacznikami, niszczysz odpowiednie permanenty i poświęcasz Moment.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Doctor Who (WHO)
Data wydania
2023-10-13
Rzadkość
Rare
Artysta
Patrik Hell
Mana value
2
Mana cost
{2}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
eefc1dec-87a1-413d-afa9-2d4d1b0479b0
Oracle ID
8a5259cc-224d-4748-b764-63ad0e4e02f1
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, extendedart
Typ promocji
surgefoil, universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
14 149
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
519430
Cardmarket ID
739857
Illustration ID
d0cff66c-eea3-4071-9e99-423cb826d717
Status obrazu
highres_scan

Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

An attacking or blocking creature that phases out is removed from combat.

Abilities that trigger when a creature becomes tapped won't trigger when the creature phases in tapped.

Any continuous effects with a "for as long as" duration ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

Any one-shot effects that are waiting "until [this] leaves the battlefield," won't happen when a permanent phases out.

Choices made for permanents as they entered the battlefield are remembered when they phase in.

While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

The Moment's last ability will destroy itself before you can sacrifice it if there are two or more time counters on it as its last ability resolves. Effects that trigger when you sacrifice a permanent will not trigger when it is destroyed this way.

A creature phased out by The Moment doesn't phase in during its controller's untap step as normal. Rather, it phases in immediately after The Moment leaves the battlefield.

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

If The Moment leaves the battlefield before its first activated ability resolves, the target creature will be untapped, but won't phase out.

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