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Werewhat

MB2 (Mystery Booster 2) · #587 · EN

Werewhat

Creature — Werewolf

Daybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
RzadkośćRare
PLN regular0,52 zł
PLN foil—
PLN etched—

Werewhat

Stwór — Wilkołak

Dzienny (Daybound)
Gdy Werewhat wchodzi na pole bitwy, możesz wygnać kartę stwora z twojego cmentarza lub ręki. Jeśli to zrobisz, ta karta staje się tylną stroną tego stwora i ta tylna strona ma nocny. Jeśli w ten sposób wygnałeś kartę z ręki, dobierz kartę.

Jak działa karta?

Po wejściu możesz wygnąć kartę stwora z ręki lub cmentarza; wygnana karta zostaje tylną stroną tego stwora i ta tylna strona ma cechę nocny. Jeśli wygnana była z ręki, dobierasz kartę.

Gdy ten stwór wchodzi na pole bitwy, możesz wygnąć kartę stwora z twojego cmentarza lub ręki. Jeśli to zrobisz, wygnana karta staje się tylną stroną Werewhat i ta tylna strona otrzymuje cechę nocny; dzięki temu Werewhat staje się kartą dwustronną transformującą się na podstawie wygnanej karty. Jeśli wygnana karta pochodziła z ręki, dobierasz kartę. Efekty związane z daybound i nightbound wpływają na to, która strona permamentu jest ujawniona lub aktywna w zależności od stanu dnia/nocy w grze.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Werewhat wchodzi i wygnasz kartę stwora z cmentarza, ta karta staje się tylną stroną Werewhat; jeśli wygnasz z ręki, dodatkowo dobierasz kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Mystery Booster 2 (MB2)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Marco Espinosa
Mana value
4
Mana cost
{3}{G}
Power / Toughness
4 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
eed63226-bf02-4765-bb51-4673ad42b615
Oracle ID
660ac55e-023e-4153-bfc1-42995cb9cd77
Słowa kluczowe
Transform, Daybound
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
677643
Arena ID
—
MTGO ID
—
TCGplayer ID
564040
Cardmarket ID
783950
Illustration ID
f7dcd221-0372-40b5-a063-c5e36566963d
Status obrazu
highres_scan

If you cast a double-faced spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won’t enter the battlefield with its daybound face up and then transform.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

If it is night, double-faced permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

If it’s neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. If it’s double faced, the creature with nightbound will transform.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If you exile a card to Werewhat’s enters ability that is already a double-faced card, you may choose either face of the card to serve as the back face of Werewhat. The face you didn’t choose would be treated as nonexistent for as long as Werewhat remains on the battlefield. If your choice somehow ends up with an instant or sorcery card as the back face of Werewhat, Werewhat would be unable to transform away from its daybound side, so it would remain daybound even if it’s night.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game (barring someone killing the sun with Naturalize 2, I suppose).

If you exile a creature card to Werewhat’s enters ability, Werewhat will be a transforming double-faced card for as long as it remains on the battlefield. Then if it leaves the battlefield to another zone, the two cards would separate and both be put into the new zone.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Double-faced permanents with daybound and nightbound can’t transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents won’t affect permanents with daybound or nightbound.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

Any time a player controls a permanent with daybound, if it’s neither day nor night, it becomes day. Less commonly, any time a player controls a permanent with nightbound, if it’s neither day nor night and there are no permanents with daybound on the battlefield, it becomes day.

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

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