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Varchild's War-Riders

ALL (Alliances) · #83 · EN

Varchild's War-Riders

Creature — Human Warrior

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
"What tries to crush our spirit only strengthens our resolve."
—Lovisa Coldeyes, Balduvian Chieftain
RzadkośćRare
PLN regular22,02 zł
PLN foil—
PLN etched—

Jeźdźcy wojny Varchilda (Varchild's War-Riders)

Stwór — Człowiek Wojownik

Utrzymanie kumulatywne — Niech przeciwnik stworzy żeton stwora 1/1 będącego czerwonym Ocalałym. (Na początku twojego utrzymania połóż znacznik wieku na tym permanencie, a następnie poświęć go, chyba że zapłacisz jego koszt utrzymania za każdy znacznik wieku na nim.)
Tratowanie (Trample); Szał (Rampage) 1 (Za każdym razem, gdy ten stwór zostaje zablokowany, otrzymuje +1/+1 do końca tury za każdego stwora blokującego go ponad pierwszego.)

Jak działa karta?

Na początku twojego utrzymania wrzucasz znacznik wieku i albo płacisz koszt utrzymania za wszystkie znaczniki, albo poświęcasz kartę; przeciwnik tworzy żeton 1/1. Ma Tratowanie (Trample) i Szał (Rampage) 1.

Na początku twojego utrzymania dokładana jest liczba wieku (age counter) na kartę, a następnie wybierasz, czy zapłacić koszt utrzymania równy liczbie znaczników wieku, czy poświęcić kartę. Każde wywołanie utrzymania kumulatywnego zmusza wybranego przeciwnika do stworzenia żetonu stwora 1/1 będącego czerwonym Ocalałym. Ma też Tratowanie (Trample) i Szał (Rampage) 1 — gdy zostanie zablokowany przez więcej niż jednego stwora, dostaje +1/+1 do końca tury za każdego blokującego ponad pierwszego. Premia z Szału obliczana jest raz, gdy zdolność wywołana przez blokowanie się rozwiąże.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli na początku utrzymania Jeźdźców wojny Varchilda są już dwa znaczniki wieku, dorzucasz trzeci, potem albo płacisz koszt {3}, albo poświęcasz kartę; jeśli koszt zapłacisz, przeciwnik tworzy żeton Ocalałego 1/1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Alliances (ALL)
Data wydania
1996-06-10
Rzadkość
Rare
Artysta
Susan Van Camp
Mana value
2
Mana cost
{1}{R}
Power / Toughness
3 / 4
Layout / frame
normal / 1993
Foil / nonfoil
nonfoil
Scryfall ID
ee1d41da-aa72-434b-811f-95d4bae4ba5c
Oracle ID
258921f2-df26-4d8a-ad34-8f44d0158ae7
Słowa kluczowe
Trample, Rampage, Cumulative upkeep
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reserved List, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 511
Penny rank
7 892
Multiverse IDs
3187
Arena ID
—
MTGO ID
—
TCGplayer ID
4276
Cardmarket ID
7974
Illustration ID
1980958d-1bd6-4c07-93d3-64a50a32af7d
Status obrazu
highres_scan

Paying cumulative upkeep is always optional. If it's not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can't be made. For example, if a permanent with "cumulative upkeep {1}" has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay {4} or sacrifice the permanent.

The rampage bonus is calculated only once per combat, when the triggered ability resolves. Adding or removing blockers later in combat won't change the bonus.

In a multiplayer game, you can put the Survivor tokens onto the battlefield under the control of different players.

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