Road
Instant

MH2 (Modern Horizons 2) · #376 · EN
Instant // Sorcery
Strony karty
Instant
Sorcery
Wyjaśnienie po polsku
Instant // Sorcery
Split card z dwiema połowami na jednej karcie. Poza stosem łączne cechy obu połówek. Gdy odgrywasz jedną połowę, druga jest ignorowana. Aftermath pozwala odgrywać jedną połowę z cmentarza i wtedy karta zostaje wyeksilowana po opuszczeniu stosu.
Road // Ruin to split card (dwie połówki na jednej karcie). Położenie jej poza stosem: karta ma cechy obu połówek — jest jednocześnie zielono‑czerwona, jest kartą instant i sorcery oraz jej wartość many (mana value) to 6. Gdy odgrywasz jedną połowę, na stos trafia tylko ta połowa; cechy drugiej połowy są ignorowane dopóki ta pierwsza jest na stosie. Jeżeli efekt liczy karty instant i sorcery w twoim cmentarzu, Road // Ruin liczy jako jedna karta. Jeżeli jakaś zdolność pozwala ci odgrywać split card z aftermath z innej strefy niż cmentarz, nie możesz odgrać połowy z aftermath z tej strefy. Jeśli odgrasz połowę z aftermath z cmentarza, karta natychmiast trafia na stos i zostanie wyeksilowana po opuszczeniu stosu bez względu na to, czy zaklęcie rozwiąże się, zostanie skontrowane czy inaczej opuści stos. Gdy odgrasz pierwszą połowę w swojej turze i ma ona aftermath, po jej rozwiązaniu dostajesz priorytet natychmiast i możesz od razu odgrać połowę z aftermath z cmentarza, jeśli to legalne.
Przykład: Masz Road // Ruin w ręce. Odgrywasz Road (instanta). Na stosie jest tylko Road — Ruin (sorcery) jest ignorowane. Jeśli później z jakiegoś powodu Road trafi do twojego cmentarza i ma możliwość zostać odgrane z cmentarza jako aftermath, możesz odgrać Ruin z cmentarza; po zagraniu z cmentarza karta zostanie wyeksilowana po opuszczeniu stosu.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Road /// Ruin counts once, not twice.
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting red spells, you can cast Road, but not Ruin.
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with another effect.
A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Road /// Ruin is a green and red card, it is both an instant card and a sorcery card, and its mana value is 6.
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
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