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Alley Assailant

MKM (Murders at Karlov Manor) · #76 · EN

Alley Assailant

Creature — Vampire Rogue

This creature enters tapped.
Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
RzadkośćCommon
PLN regular0,26 zł
PLN foil0,39 zł
PLN etched—

Alley Assailant

Stwór — Wampir Złodziej

Ten stwór wchodzi na pole bitwy przekręcony.
Przebranie (Disguise) {4}{B}{B} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2}. Odwróć ją na odkrytą w dowolnym momencie, płacąc koszt jej przebrania.)
Gdy ten stwór zostanie odwrócony na odkrytą, wskazany przeciwnik traci 3 punkty życia, a ty zyskujesz 3 punkty życia.

Jak działa karta?

Wchodzi przekręcony. Możesz zagrać zakrytą za {3} jako 2/2 z ward {2}; zapłać koszt Przebrania, by ją odwrócić i zadać przeciwnikowi 3 obrażenia życiowe, odzyskując 3 życia.

Karta wchodzi na pole bitwy przekręcona, więc nie możesz jej od razu przetoczyć, jeśli trzeba. Możesz ją rzucić zakrytą za {3} jako bezimienny stwór 2/2 z ward {2} dzięki Przebraniu (Disguise). W dowolnym momencie, gdy masz priorytet, możesz zapłacić koszt przebrania, aby odwrócić ją na odkrytą; odwrócenie nie używa stosu. Po odwróceniu wyzwala się efekt, który powoduje, że wskazany przeciwnik traci 3 życia, a ty zyskujesz 3 życia.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz kartę zakrytą za {3} jako 2/2 z ward {2}; później, mając priorytet, płacisz {4}{B}{B}, odwracasz ją i przeciwnik traci 3 życia, a ty zyskujesz 3 życia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Warren Mahy
Mana value
3
Mana cost
{2}{B}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
edf238c9-61de-4f3a-b82f-05af46e5e81b
Oracle ID
57eba48e-87bd-4b54-8635-7348020f2ba4
Słowa kluczowe
Disguise
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
25 360
Penny rank
—
Multiverse IDs
646636
Arena ID
88993
MTGO ID
121634
TCGplayer ID
534135
Cardmarket ID
752491
Illustration ID
bb37d5db-35c1-4b92-8f4a-ea341009361f
Status obrazu
highres_scan

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

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