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The Bloodsky Massacre

PKHM (Kaldheim Promos) · #207p · EN

The Bloodsky Massacre

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
RzadkośćRare
PLN regular1,09 zł
PLN foil2,23 zł
PLN etched—

Masakra Krwiopola (The Bloodsky Massacre)

Urok — Saga

(Gdy ta Saga wchodzi na pole bitwy i po twoim etapie dobierania, połóż znacznik wiedzy. Po III poświęć ją.)
I — Stwórz żeton stwora 2/3 czerwonego Demona Berserkera o groźbie.
II — Za każdym razem, gdy Berserker atakuje w tej turze, dobierasz kartę i tracisz 1 życie.
III — Dodaj {R} za każdego Berserkera, którego kontrolujesz. Do końca tury nie tracisz tej many, gdy kończą się etapy i fazy.

Jak działa karta?

Saga dająca żetony Berserkera, nagradzająca dobieraniem przy atakach Berserkerów i na końcu produkująca {R} za każdego Berserkera; po rozdziale III Saga jest poświęcana.

Masakra Krwiopola to Saga: wchodzi na pole bitwy z pierwszym znacznikiem wiedzy, a kolejny znacznik trafia po twoim etapie dobierania. Rozdział I tworzy żeton 2/3 Demon Berserker o groźbie; rozdział II daje zdolność, że za każdego atakującego Berserkera w tej turze dobierasz kartę i tracisz 1 życie; rozdział III wyprodukuje {R} za każdego Berserkera, którego kontrolujesz w momencie rozwiązywania i nie tracisz tej many, gdy kończą się etapy i fazy tej tury. Po rozwiązaniu najwyższego rozdziału poświęcasz Sagę.

Ważne interakcje

Częste pomyłki

Przykład

Na początku twojego etapu po doborze kładziesz znacznik wiedzy, rozdział I tworzy żeton 2/3 Demon Berserker o groźbie; w trzecim rozdziale dostajesz {R} za każdego Berserkera, którego wtedy kontrolujesz.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaldheim Promos (PKHM)
Data wydania
2021-02-05
Rzadkość
Rare
Artysta
Livia Prima
Mana value
3
Mana cost
{1}{B}{R}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
ec475385-6755-4b90-a48f-5e58e326aaca
Oracle ID
fd9cd2b0-3f43-41a6-b963-c781d0f285e8
Słowa kluczowe
—
Tożsamość kolorów
{B}{R}
Produkuje manę
{R}
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
23 943
Penny rank
8 311
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
231951
Cardmarket ID
536277
Illustration ID
e2ca68b8-caca-4428-9e4d-92ebeb73bb90
Status obrazu
highres_scan

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

The chapter III ability isn’t a mana ability. It uses the stack and can be responded to. Use the number of Berserkers you control as the ability resolves to determine how much {R} to add.

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

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