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Accessories to Murder

UST (Unstable) · #167 · EN

Accessories to Murder

Artifact — Contraption

Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
RzadkośćUncommon
PLN regular0,35 zł
PLN foil3,80 zł
PLN etched—

Akcesoria do morderstwa (Accessories to Murder)

Artefakt — Contraption

Za każdym razem, gdy kręcisz tę Contraption, targetowa istota otrzymuje +X/+0 do końca tury, gdzie X to liczba istot, które kontrolujesz.

Jak działa karta?

Gdy kręcisz tę Contraption, wybrana istota otrzymuje +X/+0 do końca tury, gdzie X to liczba istot, które kontrolujesz. Kręcenie jest częścią mechaniki Contraption (sprockety, CRANK! i scrapyard).

To permanent: artefakt — Contraption (Kontrapcja). Ma zdolność wywoływaną: „Gdy kręcisz tę Contraption, targetowa istota otrzymuje +X/+0 do końca tury, gdzie X to liczba istot, które kontrolujesz.” „Kręcenie” działa zgodnie z zasadami Contraptions: na początku swojej tury przesuwasz znacznik CRANK! na następny sprocket; możesz wtedy kręcić dowolną liczbę Contraptions umieszczonych na tym sprockecie. Kręcenie jest opcjonalne. Jeżeli kręcisz kilka Contraptions, ich zdolności trafiają na stos w wybranej przez ciebie kolejności. Jeżeli Contraption opuszcza pole bitwy do jakiejkolwiek strefy poza exile, idzie do scrapyardu (specjalne „graveyard” dla Contraptions).

Ważne interakcje

Częste pomyłki

Przykład

Na początku tury przesunąłeś CRANK! na sprocket 2. Na tym sprockecie są trzy Contraptions, w tym Akcesoria do morderstwa. Możesz je kręcić. Jeśli kręcisz Akcesoria do morderstwa i wybierasz w celzie swoją 2/2 istotę, gdy zdolność rozwiąże się, X będzie równy liczbie istot, które kontrolujesz w tym momencie (na przykład 3), więc cel otrzyma +3/+0 do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Unstable (UST)
Data wydania
2017-12-08
Rzadkość
Uncommon
Artysta
Ralph Horsley
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
e8ca02a0-5acf-4d89-847b-bad0d7560682
Oracle ID
fe6726a1-2aa9-492d-82f8-9e9b3125a991
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
agentsofsneak
Obramowanie / znacznik
borderless / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
439556
Arena ID
—
MTGO ID
—
TCGplayer ID
153169
Cardmarket ID
314014
Illustration ID
c2377b58-4b29-4671-b43c-a9d90a3e288c
Status obrazu
highres_scan

In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

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