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Ardent Electromancer

ZNR (Zendikar Rising) · #135 · EN

Ardent Electromancer

Creature — Human Wizard

When this creature enters, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
"Trust me, we won't need torches."
RzadkośćCommon
PLN regular0,22 zł
PLN foil0,52 zł
PLN etched—

Gorliwy Elektromancer (Ardent Electromancer)

Stwór — Człowiek Czarodziej

Gdy ten stwór wchodzi na pole bitwy, dodaj {R} za każdego stwora w twojej drużynie. (Twoja drużyna składa się z maksymalnie jednego z każdego z: Kapłana, Złodzieja, Wojownika i Czarodzieja.)

Jak działa karta?

Gdy wchodzi na pole bitwy, daje {R} za każdy reprezentowany typ drużynowy (Kapłan, Złodziej, Wojownik, Czarodziej), od 0 do 4.

Gdy Gorliwy Elektromancer wchodzi na pole bitwy, jego zdolność trafia na stos. Gdy się rozwiąże, dodajesz {R} tyle razy, ile różnych ról drużynowych masz reprezentowanych wśród swoich stworów (Kapłan, Złodziej, Wojownik, Czarodziej), od 0 do 4. Jeżeli sam Elektromancer jest jedną z tych ról i jest na polu bitwy przy rozwiązywaniu, może być policzony. Nie wybierasz konkretnych stworów do drużyny ani nie możesz świadomie wyłączyć stworów z liczenia.

Ważne interakcje

Częste pomyłki

Przykład

Masz na polu bitwy Kapłana i Złodzieja, wystawiasz Gorliwego Elektromancera; gdy jego zdolność się rozwiąże, dodajesz {R}{R}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Zendikar Rising (ZNR)
Data wydania
2020-09-25
Rzadkość
Common
Artysta
Lie Setiawan
Mana value
3
Mana cost
{2}{R}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
e8685c8e-935f-49f2-acf2-8e3c41c5b330
Oracle ID
43827acb-70cf-44a3-8560-e9f7330c835e
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
{R}
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 824
Penny rank
8 771
Multiverse IDs
491775
Arena ID
73336
MTGO ID
83243
TCGplayer ID
221885
Cardmarket ID
495209
Illustration ID
648cb2d7-eb0b-41b6-a2ff-7717b68bdb2d
Status obrazu
highres_scan

If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

Ardent Electromancer’s ability uses the stack and players may respond to it. It isn’t a mana ability because the event that causes it to trigger isn’t a mana ability.

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

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