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Magus of the Chains

MB2 (Mystery Booster 2) · #549 · EN

Magus of the Chains

Creature — Human Wizard

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
RzadkośćRare
PLN regular0,57 zł
PLN foil—
PLN etched—

Magus of the Chains

Stworzenie — Człowiek Czarodziej

Jeżeli gracz miałby dobrać kartę, z wyjątkiem pierwszej, którą dobierze w każdym ze swoich etapów dobierania, ten gracz zamiast tego odrzuca kartę. Jeżeli gracz odrzuca kartę w ten sposób, następnie dobiera kartę. Jeżeli gracz nie odrzuca karty w ten sposób, milluje kartę.

Jak działa karta?

Zastępuje każdy dobór poza pierwszym w etapie dobierania: jeśli możesz — najpierw odrzucasz kartę, potem dobierasz; jeśli nie możesz — millujesz zamiast dobierać.

Magus of the Chains zastępuje (replacement effect) każde dobieranie karty przez gracza poza pierwszym doborem w jego etapie dobierania każdej tury. To znaczy: gdy instrukcja gry lub efekt kazałby danemu graczowi dobrać kartę, zamiast tego sprawdzasz efekt Magus of the Chains. Postępujesz tak dla każdego doboru pojedynczo. Szczegóły procesu: 1) Jeśli gracz ma co najmniej jedną kartę w ręce, efekt Magus of the Chains powoduje, że ten gracz odrzuca kartę; następnie (ponieważ odrzucił kartę) dobiera kartę tak, jakby dobierał normalnie. 2) Jeśli gracz nie ma żadnej karty w ręce, nie może odrzucić, więc zamiast dobierać kartę milluje (wykłada wierzchnią kartę biblioteki na cmentarz). W takim przypadku gracz w ogóle nie dobiera karty. 3) Jeśli kilka tych stworzeń wpływa na ten sam dobór, rozwiązuje się je po kolei (w kolejności ich odpowiedniego ustawienia jako zastąpienia); każde z nich wymaga najpierw odrzucenia, jeśli to możliwe, i tylko wtedy pozwala kontynuować dobieranie. Gdy któreś z nich spowoduje mill (bo gracz nie mógł odrzucić), dobór został zastąpiony i dalsze zastąpienia nie będą miały efektu dla tego dobioru.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Na początku tury gracz A ma Magus of the Chains przeciwnika w grze i nie jest to jego pierwszy dobór w etapie dobierania. Jeśli ma karty w ręce, najpierw odrzuca jedną kartę, potem dobiera kartę. Jeśli jego ręka jest pusta, zamiast dobierać kartę, wrzuca wierzchnią kartę biblioteki na cmentarz (mill) i nie dobiera karty.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Mystery Booster 2 (MB2)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Will Liu
Mana value
2
Mana cost
{1}{B}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
e6c97b8f-5365-4ba9-8afc-f01ec5ef6835
Oracle ID
401c5a8a-25f7-493a-b8d7-8679dd6949d6
Słowa kluczowe
Mill
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
677605
Arena ID
—
MTGO ID
—
TCGplayer ID
564004
Cardmarket ID
783832
Illustration ID
83eb1181-483a-4632-af71-fcd3b6ac00b6
Status obrazu
highres_scan

Here’s what happens when Magus of the Chains replaces a player’s draw: — If that player has at least one card in their hand, they discard a card and then draw a card. — If that player’s hand is empty, they mill a card. The player doesn’t draw a card at all.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

If an effect instructs you to draw multiple cards, you draw those cards one at a time. Apply the effect of Magus of the Chains to each one.

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

The effects of more than one Magus of the Chains are cumulative. If there are two of these on the battlefield, each of them will modify each draw (after the first one if during the draw step) and will cause the player to discard or to mill a card. As they resolve in order, the player must discard if possible. Once the player fails to discard and instead mills a card, all further effects of each additional Magus of the Chains will not do anything. This is because the mill also replaces the draw effect and the player is no longer drawing a card. You handle them in order. Each one makes you discard first and then continue or else mill a card and lose the draw.

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