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Arcane Heist

SLD (Secret Lair Drop) · #2567 · EN

Arcane Heist

Sorcery

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
RzadkośćRare
PLN regular—
PLN foil23,42 zł
PLN etched—

Arcane Heist

Sorcery

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Jak działa karta?

Arcane Heist: możesz odtworzyć instant lub sorcery z grobu przeciwnika bez płacenia many, natychmiast podczas rozwiązywania; jeśli miałoby trafić do grobu, zamiast tego jest exilowane. Jeśli odtworzona karta ma Cipher i rozwiąże się, zostaje exilowana encoded na stworzeniu, co daje wyzwalaną możliwość tworzenia kopii i odtwarzania jej przy zadaniu obrażeń bojowych.

Arcane Heist pozwala ci raz, podczas rozwiązywania tej many sorcery, wybrać kartę typu instant lub sorcery w grobie przeciwnika i odtworzyć ją bez płacenia kosztu many. Wybór i odtworzenie muszą nastąpić podczas rozwiązywania Arcane Heist — nie możesz tego odłożyć. Jeśli odtwarzasz czar z symbolem {X}, X musi być 0. Jeżeli ten odtworzony czar normalnie trafiłby z powrotem do grobu jego właściciela, zamiast tego zostanie wyeksilowany.

Cipher: jeśli odtworzony czar ma zdolność Cipher i rozwiąże się pomyślnie, ta karta nie idzie do grobu — trafia bezpośrednio z stosu do eksilu i staje się encoded (zaszyfrowana) na wybranym przez ciebie stworzeniu, które kontrolujesz. To nie jest celowanie. Gdy to stworzenie zadaje obrażenia bojowe graczowi, jego kontroler może stworzyć kopię tej exilowanej karty i odtworzyć ją bez płacenia kosztu many; kopię tworzy się i odtwarza natychmiast podczas rozwiązywania wyzwolonego zdarzenia, także ignoruje się normalne ograniczenia czasowe. Jeśli karta z cipher nie rozwiąże się, cipher nie nastąpi — karta trafi do grobu właściciela i nie będzie encoded.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Oponent ma instant w grobie, wybierasz go jako cel Arcane Heist i odtwarzasz go bez płacenia many. Jeśli ten instant po rozwiązaniu miałby trafić do grobu właściciela, zamiast tego zostanie wyeksilowany. Jeśli ten instant miał Cipher i rozwiąże się, karta trafi do eksilu zakodowana na twoim stworzeniu; gdy to stworzenie zada obrażenia bojowe graczowi, kontroler stworzenia może stworzyć kopię z eksilu i odtworzyć ją bez płacenia many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Secret Lair Drop (SLD)
Data wydania
2026-08-17
Rzadkość
Rare
Artysta
Peter Diamond
Mana value
4
Mana cost
{2}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
e6a16012-702d-4cf3-81cc-5390f45807c1
Oracle ID
839748e7-ccb4-421e-9626-b6d8be9390ab
Słowa kluczowe
Cipher
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
5 094
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
711399
Cardmarket ID
903131
Illustration ID
897e50b2-038d-4e49-b869-8a48c3ba652b
Status obrazu
highres_scan

If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

You can choose only a creature to encode the card onto.

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature.

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

You choose whether to cast the target instant or sorcery card as Arcane Heist resolves. If you do, you do so as part of the resolution of Arcane Heist. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

The copy of the card with cipher is created in and cast from exile.

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

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