
Silundi Vision
Instant

PIO (Pioneer Masters) · #74 · EN
Instant // Land
Strony karty

Instant

Land
Wyjaśnienie po polsku
Instant // Land
Modalna dwustronna karta: wybierz twarz przy zagrywaniu. Przód = instant (rzucasz), tył = land (zagrywasz). Jeśli efekt pozwala tylko na „cast”, nie możesz grać jej jako ląd. Nie można jej transformować; przy wstawianiu na pole bitwy wchodzi przodem.
To jest modalna dwustronna karta (modal double-faced card). Ma dwie różne twarze: przód to instant (Silundi Vision), tył to land (Silundi Isle). Gdy grasz tę kartę z ręki, wybierasz, którą twarz chcesz zagrać: jeśli wybierzesz przód, zagrywasz go jako spell (instant) i idzie na stos; jeśli wybierzesz tył, "plays" (zagrywasz) ją jako land i kładziesz na polu bitwy jako land. Jeśli jakiś efekt daje możliwość zagrania konkretnej modalnej dwustronnej karty, możesz ją zagrać albo jako spell, albo jako land zgodnie z wybraną twarzą; jednak jeżeli efekt wyraźnie pozwala tylko na "cast" tej karty, nie możesz zagrać jej jako land — możesz tylko ją rzucić jako spell. Nie próbuj transformować tej karty ani wprowadzać jej na pole bitwy jako przekształconej; jeśli jakiś efekt wkłada ją bezpośrednio na pole bitwy, wejdzie frontem (przodem). Mana value i inne właściwości zależą od twarzy, którą rozważasz (na stosie i na polu bitwy liczy się twarz do góry).
Przykład: Masz tę kartę na ręce. Możesz zagrywać ją jako instant (rzucić Silundi Vision) lub zagrać ją w swojej fazie zasadniczej jako land (położyć Silundi Isle). Jeśli efekt mówi "cast Silundi Vision // Silundi Isle", nie możesz wybrać opcji lądowej — możesz jedynie rzucić przód jako spell.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
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"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
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