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Silundi Vision // Silundi Isle

PIO (Pioneer Masters) · #74 · EN

Silundi Vision // Silundi Isle

Instant // Land

RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—
Silundi Vision

Silundi Vision

Instant

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Silundi Isle

Silundi Isle

Land

This land enters tapped.
{T}: Add {U}.

Silundi Vision // Silundi Isle

Instant // Land

Brak dostępnego tekstu Oracle w wejściu. Traktuj kartę jako modalną dwustronną: przód — instant; tył — land.

Jak działa karta?

Modalna dwustronna karta: wybierz twarz przy zagrywaniu. Przód = instant (rzucasz), tył = land (zagrywasz). Jeśli efekt pozwala tylko na „cast”, nie możesz grać jej jako ląd. Nie można jej transformować; przy wstawianiu na pole bitwy wchodzi przodem.

To jest modalna dwustronna karta (modal double-faced card). Ma dwie różne twarze: przód to instant (Silundi Vision), tył to land (Silundi Isle). Gdy grasz tę kartę z ręki, wybierasz, którą twarz chcesz zagrać: jeśli wybierzesz przód, zagrywasz go jako spell (instant) i idzie na stos; jeśli wybierzesz tył, "plays" (zagrywasz) ją jako land i kładziesz na polu bitwy jako land. Jeśli jakiś efekt daje możliwość zagrania konkretnej modalnej dwustronnej karty, możesz ją zagrać albo jako spell, albo jako land zgodnie z wybraną twarzą; jednak jeżeli efekt wyraźnie pozwala tylko na "cast" tej karty, nie możesz zagrać jej jako land — możesz tylko ją rzucić jako spell. Nie próbuj transformować tej karty ani wprowadzać jej na pole bitwy jako przekształconej; jeśli jakiś efekt wkłada ją bezpośrednio na pole bitwy, wejdzie frontem (przodem). Mana value i inne właściwości zależą od twarzy, którą rozważasz (na stosie i na polu bitwy liczy się twarz do góry).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz tę kartę na ręce. Możesz zagrywać ją jako instant (rzucić Silundi Vision) lub zagrać ją w swojej fazie zasadniczej jako land (położyć Silundi Isle). Jeśli efekt mówi "cast Silundi Vision // Silundi Isle", nie możesz wybrać opcji lądowej — możesz jedynie rzucić przód jako spell.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Pioneer Masters (PIO)
Data wydania
2024-12-10
Rzadkość
Common
Artysta
Randy Vargas
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
modal_dfc / 2015
Foil / nonfoil
nonfoil
Scryfall ID
e577d944-a0df-4ae1-8cef-9ab4c0144845
Oracle ID
b0182ca0-f353-4012-9121-6f4ac9f7a046
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
{U}
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
2 015
Penny rank
746
Multiverse IDs
—
Arena ID
94303
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
—
Status obrazu
highres_scan

If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

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