Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

AFC (Forgotten Realms Commander) · #41 · EN
Neverwinter Hydra
Creature — Hydra
Trample
Ward
Wyjaśnienie po polsku
Neverwinter Hydra
Stwór — Hydra
Tratowanie (Trample)
Osłona (Ward)
Jak działa karta?
Wchodzi z liczbą znaczników +1/+1 równą sumie X rzutów k6; ma Tratowanie (Trample) i Osłona (Ward) .
Gdy stwór wchodzi na pole bitwy, rzucasz X sześciennymi kostkami (k6) i sumujesz wyniki; liczba ta to liczba znaczników +1/+1, z którymi wchodzi. Rzut i przyłożenie znaczników to jedna część rozwiązywania wejścia, więc nie można na to reagować między rzutem a położeniem znaczników. Ma Tratowanie (Trample), więc nadmiar obrażeń bojowych przekracza blokera może trafić gracza/przeciwny planeswalker. Ma też Osłona (Ward) , co oznacza, że gdy stanie się celem czaru lub zdolności przeciwnika, ten przeciwnik musi zapłacić
albo jego spell/zdolność zostanie skontruowana względem tego celu.
Ważne interakcje
- Jeśli efekt zastępuje rzut kostką dodatkowymi rzutami i ignoruje najniższe wyniki, zignorowane rzuty nie są brane pod uwagę przy obliczaniu sumy.
- Po poznaniu wyniku rzutu nie ma możliwości odpowiedzi — rzut i przyznanie znaczników to jedna zdarzenie/zdolność, które rozwiązuje się od razu.
- Jeśli spell/zdolność wskazuje wiele celów kontrolowanych przez przeciwnika, każda Osłona (Ward) wywoła osobne wymaganie zapłaty; brak zapłaty spowoduje skontruowanie czaru/zdolności dotyczącej odpowiedniego celu.
Częste pomyłki
- Mylenie momentu rzutu — rzucasz kostkami w trakcie wchodzenia i nie można na to odpowiadać przed położeniem znaczników.
- Myślenie, że Osłona (Ward)
zabezpiecza przed czarem tylko raz per tura; Osłona działa przy każdym przypadku, gdy staje się celem, i każdorazowo wymaga zapłaty.
Przykład
Rzucasz 3 k6 przy wejściu i otrzymujesz 4, 5 i 2, suma 11 — Neverwinter Hydra wchodzi z jedenastoma znacznikami +1/+1.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Forgotten Realms Commander (AFC)
- Data wydania
- 2021-07-23
- Rzadkość
- Rare
- Artysta
- Lucas Graciano
- Mana value
- 2
- Mana cost
- Power / Toughness
- 0 / 0
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- e57338ac-e794-41a0-8c3c-61df9c099cfb
- Oracle ID
- e71e7a68-d96e-4ebb-8d4f-9c45ff8b8b66
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Trample, Ward
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 5 942
- Penny rank
- —
- Multiverse IDs
- 531946
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 243790
- Cardmarket ID
- 572208
- Illustration ID
- ef5f0510-a54f-4858-847c-bff94e45bfa0
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
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