Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

ONE (Phyrexia: All Will Be One) · #435 · EN
Blightbelly Rat
Creature — Phyrexian Rat
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Wyjaśnienie po polsku
Blightbelly Rat
Stwór — Ropuch Phyrexian (Phrexian Rat)
Gdy ten stwór umrze, proliferuj. (Wybierz dowolną liczbę permanentów i/lub graczy, następnie daj każdemu z nich kolejny znacznik każdego rodzaju, który już tam się znajduje.)
Jak działa karta?
Stwór z Toksyczność (Toxic) 1 daje graczom otrzymującym od niego obrażenia bojowe znacznik trucizny; po śmierci wyzwala proliferację, która dodaje dodatkowe znaczniki.
To mały stwór z toksycznością 1: gdy zadaje obrażenia bojowe graczowi, oprócz obrażeń ten gracz otrzymuje 1 znacznik trucizny. Gdy ten stwór umrze, wywołuje efekt proliferacji — wybierasz dowolne permanenty i/lub graczy i dajesz każdemu z nich po jednym dodatkowym znaczniku każdego rodzaju, który już ma. Proliferacja może wybrać zero obiektów i graczy; zastępcze efekty mogą modyfikować liczbę stawianych znaczników.
Ważne interakcje
- Toksyczność (Toxic) działa tylko gdy stwór zadaje obrażenia bojowe graczowi; nie zadaje znaczników przy obrażeniach niebojowych ani gdy zadaje obrażenia stworowi lub planeswalkerowi.
- Podczas rozwiązywania proliferacji wybierasz, które permanenty i którzy gracze dostaną dodatkowe znaczniki; możesz wybrać zero z nich.
- Zastępcze efekty zmieniające liczbę umieszczanych znaczników (np. efekty Vorinclexa) wpływają na znaczniki dodawane przez proliferację.
Częste pomyłki
- Mylenie Toksyczność (Toxic) z zwiększaniem obrażeń — Toksyczność dodaje znaczniki trucizny, nie zmienia ilości zadanych obrażeń.
- Sądzanie, że proliferacja musi obejmować wszystkie permanenty/graczy z znacznikami — możesz wybrać dowolną liczbę, także zero.
Przykład
Jeśli 2/2 z Toksyczność (Toxic) 1 zadaje 2 obrażenia bojowe graczowi, gracz traci 2 życia i dostaje 1 znacznik trucizny; gdy ten stwór umrze, możesz proliferować, np. dając temu graczowi kolejny znacznik trucizny.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Phyrexia: All Will Be One (ONE)
- Data wydania
- 2023-02-10
- Rzadkość
- Uncommon
- Artysta
- Flavio Girón
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- e4bf86e8-df70-4ec0-8fe6-f15191774e50
- Oracle ID
- b0102259-7a2c-470e-b04b-4a1f615d057c
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Toxic, Proliferate
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- showcase, inverted
- Typ promocji
- boosterfun, stepandcompleat
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 2 797
- Penny rank
- 5 280
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- 105968
- TCGplayer ID
- 479004
- Cardmarket ID
- 693868
- Illustration ID
- 5a16cf1c-ec99-4efd-b6a7-440e7cf7236c
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
Any other effects of that damage, such as life gain from lifelink, still apply.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
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