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Wizard's Spellbook

PAFR (Adventures in the Forgotten Realms Promos) · #82s · EN

Wizard's Spellbook

Artifact — Book

{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
RzadkośćRare
PLN regular—
PLN foil3,50 zł
PLN etched—

Księga Zaklęć Maga (Wizard's Spellbook)

Artefakt — Book

{T}: Wyeksiluj docelową kartę instant lub sorcery z czyśćca. Rzuć d20. Aktywować tylko jako sorcery.
1—9 | Skopiuj tę kartę. Możesz rzucić tę kopię.
10—19 | Skopiuj tę kartę. Możesz rzucić tę kopię, płacąc {1} zamiast jej kosztu many.
20 | Skopiuj każdą kartę wyeksilowaną tym artefaktem. Możesz rzucić dowolną liczbę tych kopii bez płacenia ich kosztów many.

Jak działa karta?

{T}: wyeksiluj instant/sorcery z czyśćca, rzuć d20. 1–9: skopiuj i możesz rzucić kopię, płacąc jej koszty; 10–19: skopiuj i możesz zapłacić {1} zamiast kosztu many kopii; 20: skopiuj wszystkie karty wyeksilowane przez ten artefakt i możesz rzucić dowolną liczbę kopii bez płacenia ich kosztów many.

Artefakt — Book. Aktywacja: {T}: Wyeksiluj docelową kartę instant lub sorcery z czyśćca. Rzuć d20. Można aktywować tylko jako sorcery (czyli tylko w głównej fazie, gdy stos jest pusty i kontroler może rzucać sorcery). Rzut d20 i wynik są częścią tej samej zdolności co eksil; wybór celu i umieszczenie zdolności na stosie następuje przy aktywacji, a rzut następuje przy rozwiązywaniu. Wyniki: 1–9 — tworzona jest kopia tej eksilowanej karty; możesz ją rzucić, płacąc wszystkie koszty wymagane do rzucenia tej kopii (możesz użyć alternatywnych kosztów, zapłacić dodatkowe koszty, obowiązkowe dodatkowe koszty muszą być zapłacone). 10–19 — tworzona jest kopia; możesz zamiast normalnego kosztu many zapłacić {1} (nie możesz natomiast płacić zwykłego kosztu many ani innych alternatywnych kosztów zamiennych); dodatkowe koszty możesz zapłacić, obowiązkowe dodatkowe koszty muszą być zapłacone. 20 — tworzona jest kopia każdej karty, która była wyeksilowana przez ten konkretny artefakt; możesz rzucić dowolną liczbę tych kopii bez płacenia ich kosztów many (znów: nie możesz płacić ich normalnych ani alternatywnych kosztów, ale możesz i musisz płacić dodatkowe/obowiązkowe dodatkowe koszty). Kopie, których nie rzucisz przed zakończeniem rozwiązywania zdolności, znikają. Jeśli kontrolujesz wiele takich artefaktów, każde śledzi własny zestaw wyeksilowanych kart osobno.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Aktywujesz {T} wybierając instant A w czyśćcu jako cel. Po umieszczeniu zdolności na stosie, gdy się rozwiąże, eksilujesz instant A i rzucasz d20. Jeśli wypadnie 12 (przedział 10–19), tworzona jest kopia A; możesz zapłacić {1} zamiast zwykłego kosztu many, by rzucić tę kopię. Jeśli wypadnie 20 i wcześniej wyeksilowałeś też instant B tym samym artefaktem, tworzona będzie kopia A i kopia B i możesz rzucić obie bez płacenia ich kosztów many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Adventures in the Forgotten Realms Promos (PAFR)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Iris Compiet
Mana value
7
Mana cost
{5}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
e452352e-1e1b-40d3-8cad-7cb4f1bbf064
Oracle ID
740fe41a-16bb-4c97-a03c-f678f15a0a0c
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
9 196
Penny rank
14 643
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
244524
Cardmarket ID
572469
Illustration ID
c36d62ff-d840-4987-af3e-abac160895db
Status obrazu
highres_scan

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

If your result is 10–19, you may pay {1} instead of its mana cost. You cannot pay its regular mana cost or any alternative costs the copy has. You may pay any additional costs and must pay mandatory additional costs.

An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

In all cases, any copies you don't cast cease to exist after the ability is finished resolving.

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

If your result is 1–9, you must still pay all costs to cast the copy. You may pay any additional or alternative costs the spell has. If it has any mandatory additional costs, those must be paid.

If your result is 20, you may cast the copies without paying their mana costs. You cannot pay their regular mana costs or any alternative costs the copies have. You may pay any additional costs and must pay mandatory additional costs. You may cast the copies in any order you choose.

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

If you control multiple copies of Wizard's Spellbook, each one tracks the cards it has exiled separately.

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