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Simic Manipulator

GTC (Gatecrash) · #50 · EN

Simic Manipulator

Creature — Mutant Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
RzadkośćRare
PLN regular1,75 zł
PLN foil6,47 zł
PLN etched—

Simic Manipulator

Stwór — Mutant Czarodziej

Ewolucja (Za każdym razem, gdy na pole bitwy wchodzi stwór, który kontrolujesz, jeśli ten stwór ma większą siłę lub wytrzymałość niż ten stwór, połóż na tym stworze znacznik +1/+1.)
{T}, Usuń z tego stwora jeden lub więcej znaczników +1/+1: Zyskaj kontrolę nad wskazanym stworzeniem o sile mniejszej lub równej liczbie znaczników +1/+1 usuniętych w ten sposób.

Jak działa karta?

Ewolucja daje znaczniki +1/+1, gdy nowy stwór ma większą siłę lub wytrzymałość. Możesz też przekręcić i usunąć znaczniki, by przejąć stwora o odpowiedniej sile.

Karta ma dwa efekty. Pierwszy to słowo kluczowe Ewolucja (Evolve): za każdym razem, gdy wchodzi na pole bitwy stwór, który kontrolujesz, jeśli jego siła lub wytrzymałość jest większa niż siła lub wytrzymałość tego stwora z Ewolucją, połóż na nim znacznik +1/+1. Druga zdolność to koszt aktywacji {T} i usunięcie jednego lub więcej znaczników +1/+1 z tego stwora jako koszt: w efekcie zyskujesz kontrolę nad wskazanym stworzeniem o sile mniejszej lub równej liczbie usuniętych znaczników. Usunięte znaczniki są kosztem i nie wracają, nawet jeśli aktywacja nie zadziała.

Ważne interakcje

Częste pomyłki

Przykład

W turze przeciwnika odkręcasz własne 2/2 z dwoma znacznikami +1/+1 i aktywujesz {T}, usuwając oba znaczniki; wybierasz stwora przeciwnika o sile 2 lub mniej i, jeśli przy rozwiązywaniu jego siła nadal jest ≤2, przejmujesz nad nim kontrolę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Gatecrash (GTC)
Data wydania
2013-02-01
Rzadkość
Rare
Artysta
Maciej Kuciara
Mana value
3
Mana cost
{1}{U}{U}
Power / Toughness
0 / 1
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
e3dff9e6-5e0c-4e5b-8184-f0ae9cf347b3
Oracle ID
8f06fcc9-9018-4c55-af63-c44350a6cfeb
Słowa kluczowe
Evolve
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
simic
Obramowanie / znacznik
black / —
EDHREC rank
12 811
Penny rank
14 503
Multiverse IDs
366343
Arena ID
—
MTGO ID
47887
TCGplayer ID
67456
Cardmarket ID
259971
Illustration ID
870775fe-330e-4b61-b847-60144cb4d8f2
Status obrazu
highres_scan

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability won’t resolve and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed.

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