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Restricted Office // Lecture Hall

DSK (Duskmourn: House of Horror) · #342 · EN

Restricted Office // Lecture Hall

Enchantment — Room // Enchantment — Room

RzadkośćRare
PLN regular1,40 zł
PLN foil2,32 zł
PLN etched—

Restricted Office

Enchantment — Room

When you unlock this door, destroy all creatures with power 3 or greater.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Lecture Hall

Enchantment — Room

Other permanents you control have hexproof.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Restricted Office // Lecture Hall

Enchantment — Room // Enchantment — Room

(Brak tekstu Oracle przekazanego; poniższe rulingi dotyczą mechaniki Room opisaną w dokumentacji.)

Jak działa karta?

Karta ma dwie połowy; rzucasz tylko jedną. Odblokowane połowy nadają nazwę i zdolności. Możesz odblokowywać drzwi jako specjalną akcję (nie na stosie). Jeśli żadna połowa nie jest odblokowana, karta nie ma nazwy ani zdolności.

Ogólna zasada Room: karta ma dwie połowy (drzwi). Gdy rzucasz zaklęcie Room, wybierasz jedną połowę do rzucenia — nie da się rzucić obu. Gdy to zaklęcie rozwiąże się, wchodzący enchantment ma tę połowę odblokowaną. Druga połowa pozostaje zablokowana, chyba że została odblokowana w inny sposób. Na polu bitwy status (nazwy i zdolności) Room zależy od tego, które drzwi są odblokowane: masz nazwy odblokowanych połówek i ich teksty zdolności. Jeśli nie ma odblokowanych drzwi, Room nie ma nazwy ani zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Restricted Office (wybierając tę połowę). Po rozstrzygnięciu zaklęcia Restricted Office wchodzi na pole bitwy jako enchantment z drzwiami Restricted Office odblokowanymi, a Lecture Hall — zablokowanymi. Możesz później zapłacić koszt odblokowania Lecture Hall (jako specjalną akcję) żeby je odblokować — wtedy karta będzie miała obie nazwy i obie zdolności.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Rare
Artysta
Scott Buoncristiano
Mana value
11
Mana cost
{2}{W}{W} // {5}{U}{U}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
e35b3ab8-9230-469e-8c01-5f735fea5c9e
Oracle ID
b36286fa-4007-4276-af9c-d8f0da9e94d1
Słowa kluczowe
—
Tożsamość kolorów
{U}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
inverted
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
5 642
Penny rank
9 758
Multiverse IDs
673162
Arena ID
—
MTGO ID
130037
TCGplayer ID
578070
Cardmarket ID
788141
Illustration ID
fe5d38c5-bf92-4fb3-9504-f09c6be2890e
Status obrazu
highres_scan

To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

If a Room enters from any zone other than the stack, it will enter with both halves locked.

Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

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