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Custodi Soulcaller

CN2 (Conspiracy: Take the Crown) · #15 · EN

Custodi Soulcaller

Creature — Human Cleric

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
RzadkośćUncommon
PLN regular0,83 zł
PLN foil2,58 zł
PLN etched—

Custodi Soulcaller

Stwór — Człowiek Kapłan

Potyczka (Melee) (Za każdym razem, gdy ten stwór atakuje, otrzymuje +1/+1 do końca tury za każdego przeciwnika, którego zaatakowałeś w tej walce.)
Za każdym razem, gdy ten stwór atakuje, przywróć docelową kartę stwora o wartości many X lub mniejszej z twojego cmentarza na pole bitwy, gdzie X to liczba graczy, których zaatakowałeś w tej walce.

Jak działa karta?

Gdy atakuje, otrzymuje +1/+1 za każdego przeciwnika, którego atakowałeś tą walką. Również przywraca z twojego cmentarza stwora o wartości many do X, gdzie X to liczba zaatakowanych przeciwników.

Potyczka (Melee) daje temu stworowi +1/+1 do końca tury za każdego przeciwnika, którego zaatakowałeś tą walką przynajmniej jedną istotą. Druga zdolność wyzwala się gdy ten stwór atakuje i przywraca z twojego cmentarza na pole bitwy kartę stwora o wartości many X lub mniejszej, gdzie X to liczba przeciwników, których zaatakowałeś w tej walce. Wielkość bonusu i wartość X ustalasz w momencie rozwiązywania zdolności; nie ma znaczenia, czy atakujące istoty są jeszcze na polu bitwy ani czy przeciwnik nadal jest w grze.

Ważne interakcje

Częste pomyłki

Przykład

Atakujesz dwóch przeciwników Custodi Soulcallerem i inną istotą; Custodi otrzymuje +2/+2 i możesz przywrócić z cmentarza stwora o wartości many 2 lub mniejszej.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Conspiracy: Take the Crown (CN2)
Data wydania
2016-08-26
Rzadkość
Uncommon
Artysta
Winona Nelson
Mana value
3
Mana cost
{1}{W}{W}
Power / Toughness
1 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
e29212c9-04e3-4678-be73-f7405a85dadb
Oracle ID
dc25bdde-1c73-4c61-99d8-b772aae278cd
Słowa kluczowe
Melee
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 582
Penny rank
—
Multiverse IDs
416772
Arena ID
—
MTGO ID
—
TCGplayer ID
121801
Cardmarket ID
291799
Illustration ID
6319ebbb-c764-4fce-ba0c-30a545d3fa05
Status obrazu
highres_scan

It doesn’t matter how many creatures you attacked a player with, only that you attacked a player with at least one creature. For example, if you attack one player with Wings of the Guard and another player with five creatures, Wings of the Guard will get +2/+2 until end of turn.

Creatures that enter the battlefield attacking were never declared as attackers, so they won’t count toward melee’s effect. Similarly, if a creature with melee enters the battlefield attacking, melee won’t trigger.

Melee will trigger if the creature with melee attacks a planeswalker. However, the effect counts only opponents (and not planeswalkers) that you attacked with a creature when determining the bonus.

You determine the size of the bonus as the melee ability resolves. Count each opponent that you attacked with one or more creatures. It doesn’t matter if the attacking creatures are still attacking or even if they are still on the battlefield. It also doesn’t matter if the opponent you attacked is still in the game.

The value of X in the last ability is calculated in a similar fashion to how melee bonuses are calculated. It doesn’t matter if the creatures are still attacking or on the battlefield. It also doesn’t matter if the player you attacked is still in the game.

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