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Consulate Turret

AER (Aether Revolt) · #147 · EN

Consulate Turret

Artifact

{T}: You get {E} (an energy counter).
{T}, Pay {E}{E}{E}: This artifact deals 2 damage to target player or planeswalker.
"Our watchtowers are well positioned. Why don't we arm them?"
—Enforcer-Chief Ranaj
RzadkośćCommon
PLN regular0,35 zł
PLN foil1,09 zł
PLN etched—

Kanon Konsulatu (Consulate Turret)

Artefakt

{T}: Dostajesz {E} (licznik energii).
{T}, Zapłać {E}{E}{E}: Ten artefakt zadaje 2 obrażeń wybranemu graczowi lub planeswalkerowi.

Jak działa karta?

Artefakt pozwala najpierw zdobywać liczniki energii (po 1 za każde odtapowanie). Potem możesz odtapować i zapłacić trzy liczniki, aby zadać 2 obrażeń wybranemu graczowi lub planeswalkerowi.

Pierwsza zdolność: {T}: You get {E}. Oznacza to, że odtapuj (zahaszuj) artefakt, aby otrzymać jeden licznik energii ({E}). Liczniki energii to zasoby przypisane do graczy, nie do permanentów. Zapisuj ile ich masz (kostkami, długopisem itd.).

Druga zdolność: {T}, Pay {E}{E}{E}: This artifact deals 2 damage to target player or planeswalker. Aby ją użyć, musisz wykonać dwa warunki jednocześnie: odtapować (zahaszować) artefakt oraz zapłacić trzy liczniki energii. Po zapłaceniu i odtapowaniu zdolność trafia na stos jako aktywna zdolność z celem — wybierz cel: gracz lub planeswalker. Gdy zdolność rozwiąże się, artefakt zadaje 2 obrażeń temu celowi. Jeśli w chwili rozwiązywania cel jest nielegalny (np. planeswalker zniknął), zdolność nie rozwiąże się i nie możesz zapłacić liczników w rozwiązywaniu (płatność liczników następuje jako część kosztu, więc jeśli nie możesz zapłacić kosztu, nie umieszczasz zdolności na stosie).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Na turze grasz kanon. Trzy tury później masz 3 liczniki energii. W swojej turze odtapowujesz kanon i płacisz {E}{E}{E} jako koszt aktywacji; wybierasz przeciwnika jako cel. Zdolność trafia na stos i po rozstrzygnięciu zadaje temu przeciwnikowi 2 obrażenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Aether Revolt (AER)
Data wydania
2017-01-20
Rzadkość
Common
Artysta
Eric Deschamps
Mana value
3
Mana cost
{3}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
e0c55b5b-58fd-4340-b089-8e271633e8dd
Oracle ID
14d71432-c2e6-4c81-92ef-cf98e1fcf5f8
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 458
Penny rank
8 047
Multiverse IDs
423814
Arena ID
—
MTGO ID
62893
TCGplayer ID
126464
Cardmarket ID
294917
Illustration ID
b21b1f09-8d69-4721-ba94-f29c1da14beb
Status obrazu
highres_scan

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

{E} is the energy symbol. It represents one energy counter.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

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