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Village Watch // Village Reavers

Village Watch // Village Reavers

Creature — Human Werewolf // Creature — Werewolf

PLN regular1,55 zł
PLN foil1,63 zł
PLN etched
Village Watch

Village Watch

Creature — Human Werewolf

Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Village Reavers

Village Reavers

Creature — Werewolf

Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Uncommon
Artysta
Néstor Ossandón Leal
Mana value
5.000
Mana cost
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
de968157-3567-4df9-80bd-2a541dbaddf6
Oracle ID
b2ecaae4-41ee-4c61-b5ce-db4364b307fc

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

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