Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

PAFR (Adventures in the Forgotten Realms Promos) · #255a · EN
Dungeon Descent
Land
Wyjaśnienie po polsku
Zejście do lochu (Dungeon Descent)
Ląd
Jak działa karta?
Ląd wchodzi przekręcony; możesz go przekręcić, by dodać . Za
,
i przekręcenie nieprzekręconego legendarnego stwora, którego kontrolujesz, aktywujesz Wyprawa do lochu (Venture into the dungeon) — tylko jak czar.
Ta karta to ląd, który wchodzi przekręcony, więc nie możesz użyć jego zdolności natychmiast po zagraniu. Możesz przekręcić go, by dodać . Za
,
i przekręcie nieprzekręconego legendarnego stwora, którego kontrolujesz, aktywujesz akcję Wyprawa do lochu (Venture into the dungeon), ale tylko jak czar (czyli w swojej głównej fazie, kiedy stos jest pusty). Jeśli nie jesteś w żadnym lochu, wybierasz kartę lochu spoza gry i zaczynasz w pierwszej komnacie; jeśli już jesteś w lochu, posuwasz się do następnej komnaty i wywołujesz jej efekt.
Ważne interakcje
- Jeśli aktywujesz ostatnią komnatę lochu, ten loch zostaje ukończony i usunięty z gry.
- Wybór lochu i komnaty następuje podczas rozwiązywania akcji Wyprawa do lochu (Venture into the dungeon); po wyborze nie można na to odpowiedzieć przed uruchomieniem efektu komnaty.
- Jeśli nie jesteś aktualnie w żadnym lochu, wybierasz kartę lochu spoza gry i umieszczasz ją w strefie dowódczej, a znacznik wyprawy trafia do pierwszej komnaty.
Częste pomyłki
- Mylenie
z poświęceniem —
tylko przekręca permanent; nie oznacza jego poświęcenia.
- Próba aktywacji zdolności aktywowanej aury/stałej poza momentem "jak czar" — takie aktywacje muszą być dokonane w głównej fazie, gdy stos jest pusty.
Przykład
W swojej turze odkręcasz ląd i płacisz , przekręcasz go i dodatkowo przekręcasz legendarny stwór — to uruchamia Wyprawa do lochu (Venture into the dungeon) i przechodzisz do pierwszej lub następnej komnaty wybranego lochu.
Dane wydruku
- Set
Adventures in the Forgotten Realms Promos (PAFR)
- Data wydania
- 2021-07-23
- Rzadkość
- Rare
- Artysta
- Kasia 'Kafis' Zielińska
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- de9466f5-ec94-4dd9-91c3-22d0199cbfe1
- Oracle ID
- f086a63c-0c62-4674-bd27-82e7aed12b1a
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Venture into the dungeon
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- embossed, instore
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 9 006
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 247219
- Cardmarket ID
- 574673
- Illustration ID
- d6eb7173-ebde-49c3-81dd-5fdd240813c0
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Moving into a dungeon room will cause its room ability to trigger.
A player may only have one dungeon in the command zone at a time.
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Dungeons are removed from the game as a state-based action.
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Pełny rekord źródłowy JSON
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