Queen of Ice
Creature — Human Noble Wizard

ELD (Throne of Eldraine) · #61 · EN
Creature — Human Noble Wizard // Sorcery — Adventure
Strony karty
Creature — Human Noble Wizard
Sorcery — Adventure
Wyjaśnienie po polsku
Stworzenie — Człowiek Szlachcic Czarodziej // Zaklęcie — Przygoda
To karta z Adventure: najpierw możesz rzucić Rage of Winter (sorcery). Jeśli to zaklęcie się rozwiąże, karta zostanie wygnana i potem możesz rzucić Queen of Ice jako stworzenie. Przy rzucaniu Adventure liczą się tylko alternatywne cechy; obowiązują ograniczenia timingowe przy późniejszym rzucaniu permanentu. Efekty mrożenia/odtapowywania dotyczą wybranego stworzenia nawet jeśli było już tapped.
Queen of Ice // Rage of Winter to karta z mechaniką Adventure: jej część Adventure (Rage of Winter) jest zaklęciem sorcery, które gdy zostanie rzucone jako Adventure i rozwiąże się, jest wygnane zamiast trafić na cmentarz. Dopóki pozostaje wygnane, możesz później rzucić tę samą kartę jako permanent (Queen of Ice). Przy rzucaniu Adventure używasz tylko alternatywnych cech tej części (kolor, koszt many, wartość many, nazwa itd.), a po rzuceniu jako permanent karta wraca do swoich normalnych cech. Musisz też przestrzegać zwykłych ograniczeń timingowych przy rzucaniu permanentu (zazwyczaj w swojej głównej fazie, kiedy stos jest pusty). Jeśli zaklęcie Adventure zostało skosntrzeżone lub nie rozwiązało się z innych powodów, nie zostanie wygnane i nie będziesz mógł później rzucić z niego permanentu. Kopie Adventure zachowują Adventure, ale kopie wygnane przy rozwiązywaniu natychmiast przestają istnieć i nie można ich później rzucić jako permanenty. Jeżeli karta z Adventure trafiła do wygnania z innego powodu niż własne wygnanie przy rozwiązywaniu, to też nie da prawa do późniejszego rzucenia jej jako permanentu.
Rage of Winter może zaatakować (targetować) stworzenie już tapped — po zastosowaniu efektu to stworzenie nie odtapuje w następnym kroku odtapowywania kontrolera.
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You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
Rage of Winter can target a creature that's already tapped. That creature won't untap during its controller's next untap step.
A creature dealt combat damage by Queen of Ice won't untap during its controller's next untap step, even if it was already tapped and even if Queen of Ice leaves the battlefield before then (perhaps because that creature dealt lethal combat damage to Queen of Ice).
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
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