Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.

ONE (Phyrexia: All Will Be One) · #193 · EN
Venomous Brutalizer
Creature — Phyrexian Knight
When this creature enters, you may pay
Wyjaśnienie po polsku
Zatruty Brutalizator (Venomous Brutalizer)
Stwór — Rycerz Phyrexiański
Gdy ten stwór wchodzi na pole bitwy, możesz zapłacić
Jak działa karta?
Ma Toksyczność (Toxic) 3 — obrażenia bojowe temu graczowi dają trzy znaczniki trucizny. Po wejściu możesz zapłacić , by proliferować i dodać kolejne znaczniki do wybranych celów.
To stwór o stałej zdolności toksyczności: kiedy zada obrażenia bojowe graczowi, dostaje on trzy znaczniki trucizny. Gdy wchodzi na pole bitwy, możesz zapłacić ; jeśli to zrobisz, wykonujesz proliferację, czyli dajesz dodatkowy znacznik każdemu wybranemu permanentowi lub graczowi, który już ma jakieś znaczniki. Proliferacja pozwala wybrać dowolną liczbę celów (w tym zero) i dodać po jednym znaczniku każdego rodzaju, który dany cel już posiada.
Ważne interakcje
- Toksyczność sumuje się z innymi źródłami toksyczności; np. Toxic 3 i Toxic 1 razem dają 4 znaczniki trucizny przy obrażeniach bojowych.
- Proliferacja może wybierać również permanenty i graczy przeciwnika, ale tylko te na polu bitwy; nie można wybierać kart w innych strefach.
- Jeśli proliferujesz i nie wybierzesz żadnych celów, nadal liczy się jako proliferacja (może wywoływać wyzwalane zdolności).
Częste pomyłki
- Mylenie toksyczności z modyfikacją obrażeń — toksyczność nie zmienia ilości obrażeń, tylko liczbę znaczników trucizny.
- Próba proliferacji kart w innych strefach — można wybierać tylko permanenty na polu bitwy i graczy.
Przykład
Na wejściu opłacisz i wybierzesz przeciwnika z jednym znacznikiem trucizny i własny artefakt z jednym znacznikiem +1/+1; oba dostaną po jednym dodatkowym znaczniku.
Dane wydruku
- Set
Phyrexia: All Will Be One (ONE)
- Data wydania
- 2023-02-10
- Rzadkość
- Uncommon
- Artysta
- Mike Jordana
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- dd9df44a-a0ab-435f-914c-aa11cd88f4ec
- Oracle ID
- 766c3528-2c5c-4e92-aa85-b1e0e115d491
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Toxic, Proliferate
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, arena, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 7 921
- Penny rank
- 13 054
- Multiverse IDs
- 602723
- Arena ID
- 83893
- MTGO ID
- 106601
- TCGplayer ID
- 479366
- Cardmarket ID
- 694181
- Illustration ID
- dc1538b2-e798-4e80-ab7b-d9fff6082c4d
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
Any other effects of that damage, such as life gain from lifelink, still apply.
Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
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