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Printlifter Ooze

MKC (Murders at Karlov Manor Commander) · #40 · EN

Printlifter Ooze

Creature — Ooze

Deathtouch
Whenever this creature or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise {3}{G}
RzadkośćRare
PLN regular1,57 zł
PLN foil—
PLN etched—

Śluz Podkradacz Druków (Printlifter Ooze)

Stwór — Śluz

Dotyk śmierci (Deathtouch)
Za każdym razem, gdy ten stwór lub inny stwór, którego kontrolujesz, zostanie odwrócony do widocznej strony, stwórz żeton stwora Śluz 0/0 koloru zielonego z przebiciem. Żeton wchodzi z X znacznikami +1/+1, gdzie X to liczba innych stworów, które kontrolujesz.
Przebranie (Disguise) {3}{G}

Jak działa karta?

Dotyk śmierci. Gdy ten lub inny kontrolowany przez ciebie stwór zostanie odsłonięty, tworzysz zielony żeton Śluz 0/0 z przebiciem, który wchodzi z X znacznikami +1/+1, gdzie X to liczba innych twoich stworów. Ma Przebranie {3}{G}.

Ma Dotyk śmierci (Dotyk śmierci (Deathtouch)). Gdy ten stwór lub inny stwór, którego kontrolujesz, zostanie odwrócony do widocznej strony (turned face up), tworzysz żeton stwora Śluz 0/0 koloru zielonego z przebiciem. Ten żeton wchodzi na pole bitwy z X znacznikami +1/+1, gdzie X to liczba innych stworów, które kontrolujesz; więc im więcej innych stworów masz, tym większy staje się żeton. Ma także zdolność Przebranie (Przebranie (Disguise)) za koszt {3}{G}, która pozwala rzucić tę kartę zakrytą i później ujawnić za ten koszt jako specjalną akcję bez stosu. Odsłonięcie nie powoduje wejścia na pole bitwy ani nie wyzwala zdolności „kiedy wchodzi” tej karty.

Ważne interakcje

Częste pomyłki

Przykład

Masz na polu 3 inne stwory i odsłaniasz tego Śluza; po odsłonięciu tworzysz żeton 0/0, który wchodzi z 3 znacznikami +1/+1, więc jest to 3/3 z przebiciem i Dotykiem śmierci (jeśli jakieś efekty mu go nadają).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor Commander (MKC)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
David Szabo
Mana value
2
Mana cost
{1}{G}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
db7fbf69-1118-446b-b5cb-02da2de42ce3
Oracle ID
3cbed112-9f2b-46b4-a9c3-bfd8a6856f79
Słowa kluczowe
Disguise, Deathtouch
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 682
Penny rank
—
Multiverse IDs
649978
Arena ID
—
MTGO ID
122834
TCGplayer ID
535818
Cardmarket ID
753274
Illustration ID
6155be68-fce1-4b59-bb70-c942f8e1a81f
Status obrazu
highres_scan

If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.

Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.

Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

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