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Tug of War

UNF (Unfinity) · #159 · EN

Tug of War

Sorcery

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
RzadkośćMythic
PLN regular0,66 zł
PLN foil1,53 zł
PLN etched—

Przeciąganie liny (Tug of War)

Sorcery

Gracze rozgrywają podgrę zaczynającą się z 5 punktami życia i z maksymalnie trzema permanentami o różnych nazwach z ich głównej biblioteki na polu bitwy. Gdy podgrę się kończy, zwycięzca wybiera jedną z kart, które włożył na pole bitwy na początku podgry, i umieszcza ją na polu bitwy zamiast tasować ją do biblioteki.

Jak działa karta?

Tworzy nowe, oddzielne małe rozdanie (podgrę) zaczynające się od 5 życia i z do trzech odłożonych permanentów z twojej głównej biblioteki na polu bitwy. Zwycięzca podgry wybiera jedną z odłożonych kart i umieszcza ją na polu bitwy w grze głównej zamiast tasować ją z powrotem.

Tug of War tworzy oddzielną, pełną grę (podgrę), którą rozgrywacie od początku z tymi samymi graczami, używając swoich bibliotek jako talii. Przy tworzeniu podgry każdy gracz spośród kart w bibliotece wybiera maksymalnie trzy różne karty stałe (permanenty) i odkłada je — to będą karty, które pojawią się na polu bitwy podgry, gdy podgrę się zacznie. Podgrę zaczyna się od stanu: każdy ma 5 punktów życia i odłożone permanenty na polu bitwy. Gracze rozgrywają normalnie podgrę (łącznie z mulliganami). Po zakończeniu podgry każdy tasuje swoje karty podgry, przywraca się do gry głównej w miejscu, gdzie Tug of War wciąż się rozwiązuje. Zwycięzca podgry zamiast tasować z powrotem do biblioteki może wybrać jedną z kart, które włożył na pole bitwy podgry na jego początku, i umieścić ją na polu bitwy w grze głównej. Jeśli podgrę zakończy się remisem, nikt nic nie otrzymuje. Jeśli gracz miał mniej niż 7 kart w bibliotece gry głównej, przegrywa podgrę natychmiast.

Ważne interakcje

Częste pomyłki

Przykład

Gdy rozgrywasz Tug of War, przed tasowaniem do podgry odłóż z biblioteki np. trzy różne kreatury; po mulliganach będą one na polu bitwy podgry. Jeśli wygrasz podgrę, możesz jedną z nich zamiast tasować do biblioteki umieścić na polu bitwy w grze głównej.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Mythic
Artysta
Gaboleps
Mana value
5
Mana cost
{4}{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
db51cafc-7177-4644-b149-4bef3b73fea8
Oracle ID
c9f084fa-d2ed-450a-abab-aaa26a57da3c
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / acorn
EDHREC rank
32 276
Penny rank
—
Multiverse IDs
580807
Arena ID
—
MTGO ID
—
TCGplayer ID
287257
Cardmarket ID
676497
Illustration ID
408bf3b1-cb3e-4ea0-9201-dced88b6116d
Status obrazu
highres_scan

As players are shuffling their main-game libraries to form their subgame libraries, they should set aside the cards they wish to have on the subgame battlefield as the subgame begins.

In a Constructed format, each player selects a new set of sticker sheets at the start of the subgame from among all sticker sheets they have (including the ones in the main game) the same way they do at the start of a normal game of Magic. This doesn’t impact the sticker sheets they are allowed to use in the main game.

After subgame mulligans are complete, the starting player puts the cards they set aside onto the battlefield. Each other player in turn order does the same.

If the subgame is a draw, no player won the subgame, so nobody gets to put a permanent onto the battlefield in the main game.

If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.

To play a subgame, all players start a new game using their libraries as their decks. Any supplementary decks a player has (for example, an Attraction deck) also get shuffled and brought into the subgame. No other cards, tokens, emblems, or anything else from the main game are included in the subgame unless otherwise specified here or in the effect that created that subgame.

If any abilities trigger during this process, they’ll be put on the stack the next time a player gets priority, usually during the subgame’s first upkeep.

In a Commander game, if a commander is in the command zone, its owner puts it into the command zone of the subgame and removes all stickers from it. After the subgame, each player may put any commanders they own in the subgame into the command zone of the main game. If a commander was in the command zone of the subgame, it automatically moves to the command zone of the main game.

In a Limited format, each player selects three sticker sheets at the start of the subgame from among all sticker sheets they opened (including the ones in the main game) the same way they would at the start of a normal game of Magic. This doesn’t have any effect on which sticker sheets they are allowed to use in the main game.

After the subgame ends, each player shuffles their cards from the subgame to re-form their main-game library (and Attraction deck, if applicable), and they return to the main game from the point they left off, with Tug of War finishing resolving and the winner of the subgame getting their reward. No counters, stickers, or other effects from the subgame move back into the main game.

The card that the subgame winner puts onto the main-game battlefield doesn’t have to come from the subgame battlefield. It could have died, been shuffled into a library, or anything else during the subgame.

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