The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.

BRO (The Brothers' War) · #343 · EN
Skitterbeam Battalion
Artifact Creature — Construct
Trample, haste
When this creature enters, if you cast it, create two tokens that are copies of it.
Wyjaśnienie po polsku
Batalion Skitterbeam (Skitterbeam Battalion)
Artefaktowy stwór — Konstrukcja
Tratowanie (Trample), Pośpiech (Haste)
Gdy ten stwór wchodzi na pole bitwy, jeśli go rzuciłeś, stwórz dwa żetony, które są jego kopiami.
Jak działa karta?
Możesz rzucić tę kartę jako mniejszy prototyp 2/2; ma Pośpiech (Haste) i Tratowanie (Trample). Jeśli ją rzuciłeś i weszła na pole bitwy, tworzy dwa żetony-kopie.
Karta ma Prototyp (Prototype) — możesz ją rzucić zamiast za normalny koszt także jako wersję 2/2 za . Niezależnie od tego, jak ją rzucisz, zachowuje swoje zdolności (Tratowanie (Trample) i Pośpiech (Haste)). Gdy wejdzie na pole bitwy i została przez ciebie rzucona, tworzy dwa żetony-kopie. Jeśli rzuciłeś ją jako prototyp, te żetony będą miały cechy prototypu (koszt, kolor, wartość many, siłę/wytrzymałość).
Ważne interakcje
- Umiejętność Prototyp (Prototype) działa w każdej strefie, z której można rzucać dany czar; możesz więc rzucić tę kartę z poza ręki, jeśli jakieś efekty na to pozwalają.
- Jeśli karta została rzucana jako prototyp, kopiowane żetony będą mieć cechy (koszt many, kolor, wartość many, siłę i wytrzymałość) odpowiadające prototypowi, a nie normalnym wartościom karty.
- Prototyp zmienia jedynie koszt many, kolor, wartość many, siłę i wytrzymałość; nazwa, typy i zdolności pozostają takie same niezależnie od tego, jak karta została rzucona.
Częste pomyłki
- Mylenie: Prototyp zmienia nazwę lub zdolności karty — nie; zmienia tylko koszt, kolor, wartość many, siłę i wytrzymałość.
- Mylenie: Kopie żetonów zawsze używają normalnych wartości karty — nie; jeśli karta została rzucona jako prototyp, żetony kopiują cechy tej wersji.
Przykład
Rzuciłeś Batalion Skitterbeam jako prototyp 2/2 za ; gdy wszedł na pole bitwy, stworzył dwa żetony-kopie 2/2 z Pośpiechem (Haste) i Tratowaniem (Trample).
Dane wydruku
- Set
The Brothers' War (BRO)
- Data wydania
- 2022-11-18
- Rzadkość
- Mythic
- Artysta
- Leon Tukker
- Mana value
- 9
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- prototype / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- db1fb5c7-f3e7-4c98-a5a4-3cf0571b6334
- Oracle ID
- ff1dd9c1-d1e5-49dd-b8b2-df3e4a41d3e5
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Haste, Trample, Prototype
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- extendedart
- Typ promocji
- boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 6 799
- Penny rank
- 7 618
- Multiverse IDs
- 585746
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 452305
- Cardmarket ID
- 682683
- Illustration ID
- 226051ce-9ee8-4596-b80b-3e7465ae1eac
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.
The copies will have the same mana cost, mana value, color, power, and toughness as Skitterbeam Battalion, which vary depending on whether it was cast as a prototyped spell.
When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.
Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.
When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.
Pełny rekord źródłowy JSON
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