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Granite Witness

MKM (Murders at Karlov Manor) · #206 · EN

Granite Witness

Artifact Creature — Gargoyle Detective

Flying, vigilance
Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, you may tap or untap target creature.
RzadkośćCommon
PLN regular0,17 zł
PLN foil0,44 zł
PLN etched—

Granitowy Świadek (Granite Witness)

Artefakt stwór — Gargulec Detektyw

Latanie (Flying), Czujność (Vigilance)
Przebranie (Disguise) {W/U}{W/U} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2}. Odwróć ją na stronę odkrytą w dowolnym momencie, płacąc koszt jej przebrania.)
Gdy ten stwór zostaje odwrócony na stronę odkrytą, możesz przekręcić lub odkręcić wskazany stwór.

Jak działa karta?

Artefakt-stwór z Latanie (Flying) i Czujność (Vigilance) z Przebraniem (Disguise) pozwalającym rzucić go zakrytego za {3} i później odsłonić za {W/U}{W/U}; przy odsłonięciu możesz przekręcić lub odkręcić wskazany stwór.

Granitowy Świadek to artefakt-stwór z Latanie (Flying) i Czujność (Vigilance). Możesz go rzucić zakrytą za {3} jako bezimienny, bezbarwny stwór 2/2 z ward {2} dzięki Przebraniu (Disguise); w dowolnym momencie, mając priorytet, możesz go obrócić na stronę odkrytą, ujawniając i płacąc koszt przebrania {W/U}{W/U}. Gdy zostaje odwrócony na stronę odkrytą, możesz przekręcić lub odkręcić wskazany stwór — to natychmiastowy efekt przy odwróceniu i nie używa stosu. Zakryty stwór oraz wynikający z niego odkryty permanent to ten sam permanent, więc jego przyczepione Aury/Equipment i cele nie znikają, chyba że nowe cechy czynią je nielegalnymi.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz go zakrytego za {3}; następnie, mając priorytet, płacisz {W/U}{W/U}, odwracasz go odkrytą i odkręcasz wroga stwora, by uniemożliwić mu atak w tej turze.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Tuan Duong Chu
Mana value
4
Mana cost
{2}{W}{U}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
daee9d98-f8c6-4980-8f23-c6c636b69430
Oracle ID
37f2ec12-d703-40cd-a155-053ae2e4ddcc
Słowa kluczowe
Flying, Vigilance, Disguise
Tożsamość kolorów
{U}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
25 028
Penny rank
—
Multiverse IDs
646762
Arena ID
89119
MTGO ID
121886
TCGplayer ID
533378
Cardmarket ID
751361
Illustration ID
b392dd28-b461-4676-a460-ccb47c35e007
Status obrazu
highres_scan

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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