Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

SLD (Secret Lair Drop) · #2675 · EN
Maddening Hex
Enchantment — Aura Curse
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Wyjaśnienie po polsku
Maddening Hex
Zaklęcie — Aura Przekleństwo
Za każdym razem, gdy zaczarowany gracz rzuca czar niebędący stworzeniem, rzuć d6. Ta Aura zadaje temu graczowi obrażenia równe wynikowi. Następnie przytwierdź tę Aurę do innego z twoich przeciwników wybranego losowo.
Jak działa karta?
Zaklinasz gracza; gdy rzuca czar niebędący stworzeniem, rzucasz d6 i ta Aura zadaje mu tyle obrażeń, ile wynosi wynik, potem losowo przechodzi do innego twojego przeciwnika.
Aura zaczarowuje wskazanego gracza. Za każdym razem, gdy zaczarowany gracz rzuca czar niebędący stworzeniem, wykonujesz rzut d6; ta Aura zadaje temu graczowi obrażenia równe otrzymanemu wynikowi. Po zadaniu obrażeń Aura jest losowo dołączana do innego twojego przeciwnika (jeśli taki istnieje). Rzuty kostką są jednoznaczne — używaj uczciwej kości o sześciu ściankach lub równoważnego generatora losowego; wszelkie modyfikacje rzutu zmieniają wynik, który jest używany do zadania obrażeń.
Ważne interakcje
- Rzut d6 może być modyfikowany przez inne efekty; wynik odnosi się do wartości po modyfikacjach.
- Jeśli nie masz innych przeciwników, do których można by dołączyć Aurę, pozostaje ona przy aktualnym przeciwniku.
- Rzut planarnej kości nie daje wyniku liczbowego dla efektów opierających się na rezultacie rzutu.
Częste pomyłki
- Mylenie rzutu d6 z innymi kośćmi — musi to być kostka o sześciu ściankach (d6).
- Uważanie, że możesz odpowiedzieć na wynik rzutu przed wykonaniem kolejnej akcji — rzut i wynik są częścią tej samej zdarzeniowej akcji i nie daje to dodatkowych okien na odpowiedzi.
Przykład
Maddening Hex zaczarowuje przeciwnika A; gdy on rzuci czar niebędący stworzeniem, rzucasz d6 i w wyniku 4 zadajesz mu 4 obrażenia, po czym losowo przytwierdzasz Aurę do innego przeciwnika B.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Secret Lair Drop (SLD)
- Data wydania
- 2026-06-15
- Rzadkość
- Rare
- Artysta
- Dave Kloc
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- daa7b74c-a957-4399-bc9a-0507085a08ad
- Oracle ID
- 5d96170f-14dd-496e-a485-bd3b9eedfe02
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Enchant
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Reprint
- Efekty ramki
- inverted
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- borderless / oval
Identyfikatory i rankingi
- EDHREC rank
- 3 890
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 695129
- Cardmarket ID
- 889193
- Illustration ID
- ede67467-323e-4f64-9bdb-f051ecc2c29a
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.
Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
If Maddening Hex is attached to your only opponent, it stays attached to that player as the ability resolves.
Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.
The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
Pełny rekord źródłowy JSON
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