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Graveyard Trespasser // Graveyard Glutton

MID (Innistrad: Midnight Hunt) · #104 · EN

Graveyard Trespasser // Graveyard Glutton

Creature — Human Werewolf // Creature — Werewolf

RzadkośćRare
PLN regular2,67 zł
PLN foil5,72 zł
PLN etched—
Graveyard Trespasser

Graveyard Trespasser

Creature — Human Werewolf

Ward—Discard a card.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton

Graveyard Glutton

Creature — Werewolf

Ward—Discard a card.
Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Graveyard Trespasser // Graveyard Glutton

Creature — Human Werewolf // Creature — Werewolf

Brak przekazanego tekstu Oracle; zastosuj zasady daybound/nightbound z rulingów.

Jak działa karta?

Dwustronna karta z daybound/daybound-nightbound: zmienia stronę tylko gdy gra przechodzi między day a night. Jeśli rzucisz daybound kartę w nocy, wejdzie na pole bitwy już jako back face (nightbound).

Jest to dwustronna karta z mechaniką daybound/nightbound. Nie ma przekazanego tekstu Oracle, więc opisuję zachowanie wyłącznie na podstawie rulingów dotyczących daybound i nightbound:

- Gra ma stan day (dzień) albo night (noc) albo początkowo żadnego. Karta zmienia stronę wyłącznie wtedy, gdy gra przechodzi między day i night zgodnie z zasadami daybound/nightbound. To przejście następuje natychmiast, w dowolnym momencie, gdy warunek zostanie spełniony, i nie jest to działanie będące wynikiem state-based actions.

- Jeśli karta jest front face (Graveyard Trespasser) z daybound i zostanie odlana jako spell podczas nocy, na stosie będzie front face up, lecz gdy wejdzie na pole bitwy, wejdzie już z back face up (Graveyard Glutton). Nie wchodzi na pole bitwy front face i nie transformuje natychmiast po wejściu.

- Jeśli na początku gry (ani day, ani night) dwie karty — jedna z daybound i jedna z nightbound — pojawią się jednocześnie na polu bitwy, gra stanie się day i karta z nightbound stanie się jej nightbound stroną (czyli transformuje się na back face).

- Zmiana day/night: jeśli jest night i aktywny gracz poprzedniej tury nie rzucił żadnych czarów, staje się day. Jeśli jest day i aktywny gracz poprzedniej tury rzucił dwa lub więcej czarów, staje się night. Zmiana jest sprawdzana przed odtapowaniem permanentów w etapie untap.

- Karta nie może transformować innymi sposobami niż daybound/nightbound; efekty takie jak stare karty nakazujące transformację (np. Moonmist) nie mają na nią wpływu.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli twoja tura zaczyna się jako night i grasz Graveyard Trespasser (front face ma daybound), na stosie będzie front face up. Gdy wejdzie na pole bitwy, wejdzie od razu jako Graveyard Glutton (back face up).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Midnight Hunt (MID)
Data wydania
2021-09-24
Rzadkość
Rare
Artysta
Chris Rallis
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
daa2a273-488f-4285-a069-ad159ad2d393
Oracle ID
0bbd6cad-9b6f-45a6-9f2e-d7b4853586ae
Słowa kluczowe
Transform, Daybound, Ward, Nightbound
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
16 884
Penny rank
—
Multiverse IDs
534875, 534876
Arena ID
78446
MTGO ID
93164
TCGplayer ID
247971
Cardmarket ID
574791
Illustration ID
—
Status obrazu
highres_scan

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

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