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Rite of Belzenlok

PDOM (Dominaria Promos) · #102s · EN

Rite of Belzenlok

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
RzadkośćRare
PLN regular—
PLN foil3,15 zł
PLN etched—

Rytuał Belzenloka (Rite of Belzenlok)

Zaklęcie — Saga

(Gdy ta Saga wchodzi na pole bitwy i po twoim etapie dobierania, połóż znacznik wiedzy. Po III poświęć ją.)
I, II — Stwórz dwa żetony stwora Kapłana 0/1 w kolorze czarnym.
III — Stwórz żeton stwora Demon 6/6 w kolorze czarnym z Latanie (Flying), Tratowanie (Trample) oraz „Na początku twojego utrzymania poświęć innego stwora. Jeśli nie możesz, ten żeton zadaje ci 6 obrażeń.”

Jak działa karta?

Saga dokłada znaczniki wiedzy i w rozdziałach tworzy żetony; na III otrzymasz Demona 6/6 z wymogiem poświęcenia innego stwora lub otrzymasz 6 obrażeń.

Saga wchodzi z jednym znacznikiem wiedzy, a po twoim etapie dobierania dokłada kolejny. Gdy liczba znaczników osiągnie numer rozdziału, wyzwala się odpowiadająca mu umiejętność i trafia na stos. I i II tworzą po dwa żetony stwora Kapłana 0/1 czarnego; III tworzy żeton Demona 6/6 czarnego z Latanie i Tratowanie (Trample) oraz wymusza poświęcenie innego stwora na początku twojego utrzymania albo otrzymujesz 6 obrażeń. Po wykonaniu rozdziału Saga jest poświęcana.

Ważne interakcje

Częste pomyłki

Przykład

Na wejściu Sagi otrzymujesz pierwszy znacznik; po etapie dobierania dostajesz drugi i rozwiązuje się umiejętność I/II, tworząc dwa żetony Kapłanów 0/1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Dominaria Promos (PDOM)
Data wydania
2018-04-27
Rzadkość
Rare
Artysta
Seb McKinnon
Mana value
4
Mana cost
{2}{B}{B}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil
Scryfall ID
da97eb9c-8768-42d1-a80e-c88bccc4c9b3
Oracle ID
a3b2e0a2-f4ad-457b-ae70-7732bc3479ff
Słowa kluczowe
Trample
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
16 023
Penny rank
8 092
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
165584
Cardmarket ID
355701
Illustration ID
7c1796fd-612e-4891-a7bc-9c94e5dfc3fa
Status obrazu
highres_scan

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

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